Hi everyone,
It’s (almost) the 4 year anniversary of Severed Steel’s launch so I thought I’d put together a small celebration!
First off, I’ve launched an update that fixes up and polishes a variety of things. Full patch notes below but highlights include:
Faster daily challenge generation
Improvements to how the arm cannon works
Improved gib physics
Significant tweaks to Rogue Steel’s rules and unlocks
I’ve also put together a making-of documentary on Severed Steel, check it out if you are interested in game design or how games are made!
Finally, I’ve uploaded 4 development builds of Severed Steel so you can experience what the game was like in different stages of its development. You can try out things like the oldest build I could find, a prototype bank heist campaign mission, and a glue gun mode for the arm cannon. Be sure to read the readme!
Thanks for reading and I hope you enjoy!
-Matt
FULL PATCH NOTES:
Balance:
-Reduced time needed to fully charge cannon
-Buffed damage of charged cannon shots (full cannon will 1 shot heavies)
-Charged cannon shots deal larger voxel damage radius
-Reduced unlock requirements for rogue skins
-All rogue cards have a chance to be drawn at any time during Rogue, instead of limiting some to mid and end run.
-Less chance of same cards being drawn twice in a row in Rogue Steel
-Cannon now doesn’t force shoot when charged to full capacity
-Reduced explosive shield XP by 20%
Bug fixes:
-Now use Steam servers for daily challenge time instead of third party ones, should improve update time and fix blocked regions not being able to play.
-Fixed improper score tracking in Rogue steel, in-game score meter and post game score summary should now match.
-Fixed cannon double shot after a fully charged shot
-Fixed coin count clipping when greater than 2 digits
-Fixed instances where resolution would be set to 85% scale
-Enabled high dpi awareness which hopefully helps with missed clicks in borderless mode with desktop scaling
Performance / visuals:
-Precompile shaders on first boot in DX12, should reduce stutters for new players.
-Gib chunks now launch in direction depending on impact direction
-Updated localizations for Japanese, Russian, Turkish, Chinese Traditional, Chinese Modern
-More screen refresh rate options
Changed files in this update