This update contains the latest FNA and SDL3 libraries, as well as a fix for a weird rounding bug I encountered while working on WOLFHOUND. The per-pixel movement of the player uses 3 operations to determine the absolute pixel position each frame, but for some reason (possibly due to CPU optimizations) if all are done as a single line of code, an incorrect result is sometimes returned. Hopefully this prevents anymore poor souls from getting stuck in a wall!
1.097
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fix for player movement rounding bug
updated game controller database
updated to FNA 25.09
Changed files in this update