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Update notes via Steam Community

This update makes PROTOCOL 11 smoother and more challenging. Difficulty was increased with more enemies and reduced player health, and several bugs were fixed, including power-up activation, UI prompts, and odd character behavior. We also cleaned up unused upgrades and sprites, polished particles, and made various level improvements.

Visuals have been enhanced with LBAO lighting, improved animations, and updated artwork. Audio has also been adjusted with fixes to breathing sounds. The demo is now re-enabled so new players can try the game before diving into the full experience.

Here's the changelog:

  • Increased difficulty (more enemies, reduced player health)

  • Tweaked level design lighting, introducing LBAO (Light-Based Ambient Occlusion)

  • Improved animations and updated artwork

  • Force jetpack to be given in levels after 4

  • Improved particles for certain entities

  • Fixed issue where power-ups don’t activate with joystick

  • Fixed issue of some gamepad glyphs not appearing

  • Added cooldown message when power-ups are activated

  • Removed unused upgrades

  • Changed text for the power-up (was “slow motion,” now “power-up module”)

  • Fixed stuck “Press X to jump” message

  • Fixed icon getting stuck when reloading and switching to melee

  • Replaced small area in level 4 (a box was causing the player to get stuck sometimes)

  • Fixed Fita incorrect breathing sound

  • Fixed Phil facing direction issue on level 2’s ending

  • Removed unused sprites

  • Fixed rendering issues on first person hand

  • Re-enabled the demo

  • Minor Level improvements

Windows and MacOS builds are both updated.

Thanks for playing and for all the support, please make sure to leave feedback & suggestions in our Steam Community Hub or in our Discord server!

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