Hey everyone!
Here comes whatâs probably the fourth round of fixes since launch last week â and this one tackles a few of the more frustrating bugs youâve reported. Letâs dive in:
đ§ Changelog Highlights:
Hacking Timeout UI Freeze Fixed The UI freeze after hacking timeout has been resolved. Last Saturdayâs update introduced several improvements to mini-games, but I missed a bug that caused the UI and interactions to freeze when hacking timed out. That issue is now fixed. (I still feel like something else might have slipped through, but I havenât found it in reports or been able to reproduce it â let me know if you notice anything.)
Fix for Heavy Backpack Pickup Logic The system now correctly checks whether the player can lift an item based on their current max lift. This prevents picking up a backpack that was too heavy to carry and had just been dropped. Note: Weapon and armor weight checks are coming in a separate patch soon.
Air Tank & Battery Swap Bug Fixed Swapping items like Air Tanks didnât immediately show them as detached in the inventory, which could cause minor confusion. Thatâs fixed. Also improved behavior on chargers â please report if anything still seems off.
đ Steam Achievements Update
Achievements at the Training Center are now only granted upon completing the full training sequence (Note: this requires confirmation of proper functionality â please report any issues)
Achievements should now be disabled in the new Space Test level (This zone is purely for testing and not part of the main progression)
As a rule, Steam achievements are intended to be available only on Tha Nesoi Island, the main game area
If you unlock an achievement in Space Test... well, thatâs probably a bug. Or a sign youâre too clever. Please report it.
Chargers Improvements
Fixed a bug where drinking while filling water could freeze the menu. You can now grab a bottle without preview or drink directly from the charger.
Items on chargers now support quick inventory addition. This will soon be available for all items â previews will be optional or only shown for unknown items, depending on your looter level.
Chargers now show USE instead of OPEN when accessible.
Weapons No Longer Jam When Clean & Condition > 90% Weapons should now behave more reliably. Previously, even a 100% clean weapon could jam due to frustrating randomness â calculations were correct, but the experience wasnât. This is now toned down. (A bigger weapon update is coming soon.)
Reduced Pushback Force on Player Collisions This is part of a new system still in progress, but early tweaks should feel better.
Other Small Fixes
Materials updated for vests, plates, some bags, and backpacks
Added an option to disable interaction immediately after waking up
Crafting UI: âTOOLâ label changed to âPLACE AND SELECT A REQUIRED TOOLâ to reduce confusion
đ§Ş New Early Access Test Level: âSpace Testâ (EA Only)
A new experimental level added just for internal testing â but since itâs already in-game, why not share it with the bravest testers?
A small, minimalistic room packed with crates and devices for hacking, repairing, and lockpicking â all workbenches included
Weapons and wildlife (non-hostile) â yes, even the spiders purr sweetly if you listen closely
Sleeping and cooking stations available
Great for practicing mechanics like hacking â and once the upcoming weapon update drops, youâll be able to test those differences too
Note: Items from this level canât be transferred to Nesoi Island â blame the damn customs regulations
Achievements are disabled in this zone
This level was originally created for internal testing only, but if itâs well received, Iâll gladly polish it further in my spare time
Coming soon: another small test level called The Impact Crater. Neither of these are part of the main game storyline... probably đ (After all, the game takes place on a planet â not a space station like Space Test â but hey, maybe thereâs more to it.)
đ§Ş Whatâs Coming Soon (likely this week):
Performance improvements are near ready, but still untested. I didnât want to mix them into this patch, so theyâll come separately â and we might roll back if needed
A dedicated fix for save/load issues: some items are appearing after load that shouldnât. It doesnât break the game, but it hurts immersion
I'm finishing work on adding save/load functionality to the Training Center
More bug fixes are on the way, as always
Weapon improvements probably wonât land this week â but Iâm not ruling it out
The demo will be updated to this version soon â possibly later today or tomorrow
Thanks for all your feedback and support â keep it coming!
Warm regards, The Developer
Changed files in this update