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Update notes via Steam Community
  • Added concussion effect to following weapons:
    - Hoplite
    - Multipine
    - Pillager
    - Pentagun
    - Foamphase
    - Ack-Am
    Concussion will stun enemies that are moving perpendicular to the projectile's travel path.
  • Huntress ammo rate increased 2.0 -> 2.5
  • Improved rival weapon usage:
    - Less likely to waste precision weapons
    - Now considers impact angles when using fragmentation weapons
    - Now considers distance to impact point when using explosive weapons
  • Added slight weapon firing delay to enemies entering a death spin
  • Fixed rivals rarely using boost to escape gravity wells
  • Fixed issue where rival shields would regenerate constantly
  • Fixed issue where AI would fire weapons at an inconsistent rate
  • Fixed phantom walls triggering while game is paused
  • Fixed anomalies dropping mega pickups when pillaged multiple times
  • Fixed rare case where breakables would spawn on walls or ceilings
  • Fixed Sensor Fuser enemy highlighting being blocked by light decals
  • Fixed Phantasm projectile texture artefacts
  • Fixed not being able to bind controls on X52 HOTAS
Desecrators Content Depot 1311571
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