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Update notes via Steam Community

CHANGES

-Added Main menu theme music
-Added Options menu theme music
-Added Shop menu theme music
-Added over 2 hours of gameplay music
-Changed old pause button to be a button that changes the current song.
-Now pause the game by opening the escape menu.

FIXED BUGS

- Stacking sound effects of the same type will restart same effect not stack.

KNOWN BUGS

- The same wave repeats beyond wave 60.
- Dynamite animation is incorrect.
- Dynamite damage is not calculated based on distance from explosion as it should.
- After skipping cinematic occasionally the mouse will not interact with GUI (refreshing screen seems to resolve bug, Press F3 twice -> goes to windowed and back to full screen).
- Steam achievements are not able to be unlocked. (Requires implementation of steam sdk with JNI)
- Exe won't launch with GUI head format, currently only executes by console which means fps information is currently not available to NVidia overlay and console is shown at launch instead of splash screen.
- Mouse can become 'drag locked' after scrolling the users card library in Grupy's shop.
- Some sequence of transactions in Grupy's shop can cause players gems to be less than 0.
- Mouse events can have no effect when frame rate is too low. (They 'miss' the frame)

PLANNED

- Final projectile tower type to be revealed and added to the game.
- Flamber tower to be removed from Grupy's store and replaced with Final projectile tower.
- Reorganised tower and item buttons in the game HUD.
- Multiball Christmas card that spawns another projectile with a random trajectory on impact (stacks).
- Tree sway animations.

CONSIDERING

- Option to change tower targeting mode, possible modes could be:
"First found" - tower will fire at the first target it finds (this is the current default for all towers)
"Fixed Angle" - Manually set the angle for the tower, tower will fire continuously at the fixed angle.
"Closest" - Attacks the mob closest to the tower. (within range)
"Furthest" - Attacks the mob furthest from the tower. (Within range)
"Progressed" - Attacks the mob that has progressed the furthest along its path. (Within range)
"Random" - Rotates to a random angle after every attack.
"Step Rotate" - Rotates the tower by a user controlled increment after each attack (progressively rotates the tower)
Windows 64-bit Depot 3193011
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