Good Evening,
The following is a list of changes and fixes in our latest patch for this week. If you haven't already be sure to read up on our roadmap announcements in our last community update here -
We also Implemented French Localization. Russian Localization will be coming up next week's patch and we're looking into providing localization for Portuguese.
Nous avons également implémenté la localisation en français. La localisation en russe arrivera dans le correctif de la semaine prochaine et nous envisageons de proposer une localisation en portugais.
Русский перевод выйдет на следующей неделе.
Estamos analisando traduções para o português.

Bonus Early Access Character: Heather
Thanks to everyone's support we are releasing Heather - which will be added to your recruitment pool.

Gameplay & AI Improvements
Added new mines, several new lakes and ponds throughout the map.
NPCs hosting conversations will no longer idle while waiting for partner
Navigation updates:
Navigation improvements to reduce NPCs taking unnecessary detours
Adjusted navigation within Mineshaft tunnels for better AI pathing.
Fixes
Resource and crafting fixes:
Fixed ability to swap between foundry and tavern recipes.
Fixed issues with berries being placed into woodpiles.
Fixed workers not mining Iron.
Fixed Crafting Jobs “Crafted Item” storage messaging.
Recruitment & events:
Fixed out-of-sync recruitment pool timer.
Building & placement fixes:
Fixed collisions with windowed walls.
Fixed window with shutter misalignment when upgrading T2 to T3.
Fixed stone trim gaps when snapping to roof.
Fixed blocking volumes interfering with some NPC spawns.
Adjusted furniture and bookshelf collision boxes for easier decoration placement, including 3-shelf items.
Fixed decoration placement difficulty.
Art & visual fixes:
Fixed road weather masking so snow collects naturally and foot particles are smoother.
Art & Visual Improvements
Optimized materials, lighting, and post-processing for performance and visuals.
Optimized draw distances for resources, buildings, and mineshafts.
Optimized LOD distances for trees, shrubs, and other environmental assets.
Optimized all build part icons and UI assets to reduce overhead memory usage.
Optimized landscape and texture compression for better performance with minimal quality loss.
Updated T3 window walls to allow proper shutters placement.
UI & Quality of Life
Added character name length limit in the character creation screen.
Thank you again for your support - we will be back heads down and in the trenches pushing updates for next week.
Changed files in this update