Thanks to you, we have come this far, and Ammo and Oxygen have been released!
Get the game for a 20% discount until September 14th on Steam:
Thank you for your support, feedback, and comments! We are very excited and dedicated to making the game better with each update.
Changelog for Version 1.0
Changes and Improvements:
- Added the final level and story slides.
- Reduced the difficulty of the swamps, bunker, and medical laboratory.
- Increased the chances of finding shops and secret rooms in levels.
- Added a tutorial hint about the Fear effect and a hint regarding destructible objects.
- In cooperative mode, the icons for other active interactions are no longer hidden, as multiple players can interact with them simultaneously.
- Now, with the Delivery Service powerup, there will always be loot in the boxes.
- Now, when the ammo store is empty, a large icon indicating the absence of ammo will also be displayed in the current weapon section.
- Added black-yellow stripes and green arrows to improve the visibility of certain obstacles and passages.
- Updated and enhanced the sound effects for monsters and the interface windows.
- Improved the display of shields on monsters with the corresponding ability.
- Enhanced the shop interface for better clarity.
- Improved loading screen animations.
- Enhanced the biomass graphics on the reactor level floor.
- Improved optimization and stability of the game.
Fixes:
- Fixed bugs causing rare spawns to not appear in most underground levels.
- Fixed a bug preventing the new achievement for spending credits from functioning.
- Fixed a bug where keybindings were not saving in the game.
- Fixed a bug that caused training models in the shooting range to disappear.
- Fixed some passages and doorways where large monsters could become stuck.
- Fixed a bug where liquids were not appearing on certain floor surfaces.
- Fixed a bug where the icon for absence of ammo did not disappear when picking up ammo.
- Fixed a bug that caused a micro-pause during monster explosions.
- Fixed a bug in cooperative mode where the night could be skipped with dead players, as well as a bug where oxygen was only deducted from one player.
- Fixed a bug in cooperative gameplay where flashlights for other players did not turn off when changing levels, often leading to unnecessary battery drain during the day.
- Fixed a bug where the attracting monster would try to pull the wrong player in cooperative mode.
- Fixed a bug where the mini-boss of the small monster did not differ significantly from the regular version.
- Fixed issues related to objects and monsters having sounds that were too quiet or missing entirely.
- Fixed some bugs related to overlapping rooms.
- Fixed a bug where the stun radius for monsters in close combat was too large.
- Fixed a bug where the percent symbol was not displayed in the French version of the game.
- Fixed music transition issues.
- Fixed minor visual and collider bugs.
Changed files in this update