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Update notes via Steam Community

Day One Patch

There were a few issues that were noticed right after Duck Dash was released.

These are some small changes that may not be too noticeable, but should be nice.

  • Speedrun Timer doesn't start until after the player is able to move.

    • If a player held down the movement keys before the level finished loading, the timer would start ticking at ~2 seconds.

  • Fix a bug where if the game was running without Steam, it wasn't possible to pick up coins.

  • Gaps should no longer appear between some tiles.

  • Small tweaks to the Tutorial Level.

  • Loading history…
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