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Update notes via Steam Community
  • In Sushi Showdown, the interval between each Time Reapers wave has been extended.
  • In Sushi Showdown, the failure count for difficulty level 1 has been increased to 15.
  • When the host’s character level is low, the difficulty has been adjusted to be somewhat easier.
  • SFX has been adjusted overall so that the sound of reapers rushing in can be heard more clearly.
  • The weak spot effect of Radiant Nomad’s Tier 5 modification has been strengthened.
  • The design of the Objective Tracker has been changed.

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