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Update notes via Steam Community
Hello everyone! It is time for the September 2025 Stable Update.

But first, here is a collage of new mods released this past month. There were 390 new mods this month! Have you tried any of these mods yet? Find any hidden gems? Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Click here to see the most popular new mods from this month.



As always we are grateful for the massive amount of community participation in developing and testing new features each month.

This month's release contains new interaction options for NPC and projectiles, as well as a full rework of our code analyzer now called tModCodeAssist. The full listing of changes is detailed below.

Modders: We'd like to encourage modders to experiment with the new ModAchievement feature that is currently available on the preview branch. We know modded achievements have been a highly requested feature for some time, so we are excited to see mods use them. We encourage mod makers to experiment with this and other new features on the preview branch and provide feedback this month so that they are ready for the stable release next month.

As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord.

Changelog

The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes after running tModPorter.

Major Changes

New Features

BasicallyIAmFox: tModCodeAssist (formerly tModLoader.CodeAssist) has been reworked and is now directly included in tModLoader releases. It will now be able to receive frequent updates. This is the code analyzer that fixes various code issues, most notably it fixes "magic numbers" to their correct ID values.
BasicallyIAmFox: (Mod|GlobalNPC).PreHoverInteract hooks. Lets modders override or piggyback off of right clicking on or hovering over an NPC.
JavidPack: Add ExampleInteractableProjectile and ProjectileID.Sets.IsInteractable. Projectiles can now be targeted by smart select and draw a smart select highlight.

API Changes

Ebonfly: An icon_small.png will now generate by default when creating mods. The icon_small will now show up in the config listing
Destructor_Ben: Add opt-out of mod building in tModLoader.targets

Bug Fixes

API Fixes and Changes

JavidPack: Fix wrong item issue with Player.QuickMana_GetItemToUse, Void Bag, and CanUseItem
JavidPack: Fix support for manually setting bestiary stars
Mirsario: Additional updates for uncapping sound effect pitch
JavidPack: Update HookGen

Other

ExampleMod and API Documentation

JavidPack: Add ExampleVine

Localization

Fish: Chinese
Fabricio-CL: French
RazzSG: Russian

We would also like to mention that we have volunteers translating our monthly release announcements into several other languages. If you would like to help translate these announcements into a supported language, please reach out on Discord.
Windows tModLoader Windows Content Depot 1281932
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Linux tModLoader Linux Content Depot 1281933
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macOS tModLoader Mac Content Depot 1281934
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