Hey everyone, I'm finally back with the first big update since we've become a studio, and this is a massive one! The new gameplay changes adds tons of new cool strategies, and the overall gameplay should be much more stable now that we've fixed a lot of long-standing annoying bugs! As always, I hope you all enjoy the update, and let me know if you run into any issues!
Added new 5 new celestial bodies! Each of them has certain specialties, or new mechanics, surrounding them, which are:
Red Giant: A massive star that produces lots of energy but very few ships
Asteroid Cluster: A collection of asteroids which is great at mass-producing ships, but has very little energy production and ship capacity
Gas Giant: A planet that has a very large ship capacity and hides the number of ships inside of it from other players, but has poor production
Neutron Star: A unique star that has very high energy and ship production, however is unable to build any defenses at all
Black Hole: A mysterious phenomenon that has very little production, but destroys 50% of all enemy ships that touch it
Added a setting to adjust the rate of these new celestial bodies, so that you can still play "vanilla", or so that you can make the galaxy completely chaotic
Added a few achievements for the new celestial bodies
Implemented an actual tutorial! Let us know if you break it or just if you have any general feedback on it :)
Massively improved the help menu (it's useful now AND looks good!)
Implemented a new galaxy shape and matching achievement (Eclipse)
Hopefully finally fixed a long-standing bug with ships pathing incorrectly/weirdly, please let me know if you still see any unintended behavior!
Made the game play nice with (hopefully) any resolution. Let me know if you have a non-standard monitor size and still run into any issues! (also, the placeholder resolution setting was removed since your resolution should automatically be detected)
Fixed a bug where ships sometimes got stuck inside/on the edge of planets
Slightly nerfed the ship cap for large planets (350 -> 300)
Made energy sync much better in multiplayer, allowing us to re-enable defensive platforms consuming energy in multiplayer games
Fixed the "Preferred color" setting not working in multiplayer
Fixed an unreported long-standing bug with settings not saving sometimes
Fixed the "ships decaying" icon showing up at the start of games when it shouldn't
Made ships a bit bigger to fix a new issue where they would sometimes accidentally "miss" other ships when going through a hyperlane
Loadssss of smaller bugfixes and QoL changes!
P.S. I recently discovered that the game actually plays pretty well on the steam deck, give it a shot if you have one! I might make it fully compatible in a future update!
Changed files in this update