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Update notes via Steam Community

Peer to Peer Networking


We've added Peer To Peer Networking support. Both public and LAN options are available. Public is for playing with anyone anywhere. LAN is for private lobbies within an internal network.

It's seamless, just select the appropriate region in game settings. When you do so, a small application is launched in the background (ElementServer.exe). This is a build of the game server running on your computer. If Windows asks for internet/firewall access, please allow it.

For those concerned about privacy, it uses the same port as Steam. And if you don't want it running, just change your region back to something non-P2P and the server will be stopped. It only runs when you have set the region to P2P.

Changelog


Improvements

  • Peer to Peer Networking Support Added
  • Updated Unity game engine version
  • Updated networking code libraries
  • New hotkeys added for Select Previous Tower (F6), Next Tower (F7), and Similar Tower (F8)



Balance Changes

  • Co-op Creep HP multiplier reduced from 1.153 to 1.15
  • Co-op Boss HP multiplier reduced from 1.25 to 1.2
  • Water tower damage increased from 90 / 540 / 3240 / 38880 to 95 / 570 / 3420 / 41040
  • Earth tower shockwave damage increased from 35 / 210 / 1260 / 15120 to 40 / 240 / 1440/ 17280
  • Poison tower base damage increased from 130 / 520 / 2080 to 150 / 600 / 2400
  • Poison tower DoT increased from 65 / 260 / 1040 to 70 / 280 / 1120
  • Nova tower damage increased from 260 / 1040 to 300 / 1200
  • Windstorm tower damage increased from 300 / 1200 to 350 / 1400
  • Root tower DoT increased from 35 / 140 to 40 / 160
  • Wisp tower damage increased from 850 / 3400 to 950 / 3800
  • Archdruid tower damage bonus multiplier increased 20%
  • Archdruid tower base damage reduced from 25000 to 15000
  • Obelisk tower base damage reduced from 9000 to 7500
  • Obelisk explosion damage build up reduced from 4000 to 3600



There is a leaderboard reset with these balance changes.

Season 8 of Ranked has also started!


Looking Ahead


Development is active on our next game and I'm personally very excited about how it is taking shape. This is cliche to say but we really are applying what we've learned from Element TD 2 and Axon TD to our next game. We'll have more to share next year.

I want to take a moment to acknowledge our more casual and co-op players. We have learned from experience that prioritizing new content over fine tuning balance is the way to go. You can expect us to focus on keeping things fresh by adding content in our next game.
Element TD 2 Content Depot 1018831
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