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Update notes via Steam Community

🛠️ General Polish



Overall polish and refinements across multiple systems.

🎮 Gameplay & Systems



Grinding is no longer a separate state: instead of being isolated from air or ground states, it now works as an “add-on,” making transitions between states much smoother.

Reworking pedaling & momentum system: aiming for a more consistent feeling, reducing unstable acceleration spikes.

Adjusted transition system: landing points are now chosen more naturally, avoiding forced trajectory corrections.

Increased coping grind detection radius: The detection area for coping grinds has been increased, making it slightly easier to land them..

🛠️ Park Creator Fixes


  • Fixed a bug where, if the cursor pointed at a piece when opening Park Creator, the selected piece and its attributes were not applied correctly.
  • Fixed an issue where, if switching from editing to playtest mode with a piece not yet placed, its preview would remain visible.
  • Fixed a bug where switching from editing to playtest mode with a highlighted piece kept it in that highlighted state.


🚶 Walking Mode



Fixed jump / climb function: it wasn’t working properly in walking mode.
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