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There are no official patch notes available for this build.

The following changelog has been automatically generated from GameTracking data.

General

  • Updated localization files for Portuguese-Brazil, Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Korean, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Thai, Turkish, Ukrainian, Japanese, and Traditional Chinese

Cosmetics

  • Modified Economy Item: International 2017 Player Card Pack
  • Modified Economy Item: International 2017 Premium Player Card Pack

English Localization

  • DOTA_ToolTip_Dispellable_Item_Yes_Strong: Dispellable by strong dispells only.Dispellable by strong dispels only.
  • DOTA_Tooltip_ability_item_black_king_bar_Description: <h1>Active: Avatar</h1> Grants Spell Immunity and 100%% Magic Damage Resistance. Duration and cooldown decrease with each use. <br><br>Duration: %duration% <br>Dispel Type: Basic Dispel<h1>Active: Avatar</h1> Grants Spell Immunity and 100%% Magic Damage Resistance. Duration and cooldown decrease with each use. <br><br>Duration: %duration% <br>Dispel Type: <span class=\"GameplayValues GameplayVariable\">Basic Dispel</span>
  • DOTA_Tooltip_ability_item_cheese_Description: <h1>Use:</h1> Instantly restores %health_restore% health and %mana_restore% mana.<h1>Use: Fondue</h1> Instantly restores %health_restore% health and %mana_restore% mana.
  • DOTA_Tooltip_Ability_item_hurricane_pike_Description: <h1>Active: Hurricane Thrust</h1> Pushes you and target enemy %enemy_length% units away from each other, and for %range_duration% seconds, allows you to make %max_attacks% attacks against the target without range restrictions and with +%bonus_attack_speed% attack speed.<br><br>Works like Force Staff when used on self or allies.<br><br>Allied Range: %tooltip_range%<br>Enemy Range:%cast_range_enemy%\n<h1>Passive: Dragon's Reach</h1> Increases attack range of ranged heroes by %base_attack_range%.<h1>Active: Hurricane Thrust</h1> Pushes you and target enemy %enemy_length% units away from each other, and for %range_duration% seconds, allows you to make %max_attacks% attacks against the target without range restrictions and with +%bonus_attack_speed% attack speed.<br><br>Works like Force Staff when used on self or allies.<br><br>Allied Range: %tooltip_range%<br>Enemy Range: %cast_range_enemy%\n<h1>Passive: Dragon's Reach</h1> Increases attack range of ranged heroes by %base_attack_range%.
  • DOTA_Tooltip_ability_item_cyclone_Description: <h1>Active: Cyclone</h1> Sweeps a target unit up into a cyclone, making them invulnerable for %cyclone_duration% seconds. Cyclone can only be cast on enemy units or yourself.<br><br>Enemy units take %tooltip_drop_damage% magical damage upon landing.<br><br>Range: %cast_range_tooltip%<br>Dispel Type: Basic Dispel<h1>Active: Cyclone</h1> Sweeps a target unit up into a cyclone, making them invulnerable for %cyclone_duration% seconds. Cyclone can only be cast on enemy units or yourself.<br><br>Enemy units take %tooltip_drop_damage% magical damage upon landing.<br><br>Range: %cast_range_tooltip%<br>Dispel Type: <span class=\"GameplayValues GameplayVariable\">Basic Dispel</span>
  • DOTA_Tooltip_ability_item_diffusal_blade_Description: <h1>Active: Purge</h1> Targets an enemy, removing buffs from the target and slowing it for %purge_slow_duration% seconds.<br><br>Range: %cast_range_tooltip%\n<h1>Passive: Manabreak</h1>Each attack burns %feedback_mana_burn% mana from the target, and deals %damage_per_burn% physical damage per burned mana. <br><br>Burns %feedback_mana_burn_illusion_melee% mana per attack from melee illusions and %feedback_mana_burn_illusion_ranged% mana per attack from ranged illusions. <br><br>Dispel Type: Basic Dispel<h1>Active: Purge</h1> Targets an enemy, removing buffs from the target and slowing it for %purge_slow_duration% seconds.<br><br>Range: %cast_range_tooltip%\n<h1>Passive: Manabreak</h1>Each attack burns %feedback_mana_burn% mana from the target, and deals %damage_per_burn% physical damage per burned mana. <br><br>Burns %feedback_mana_burn_illusion_melee% mana per attack from melee illusions and %feedback_mana_burn_illusion_ranged% mana per attack from ranged illusions. <br><br>Dispel Type: <span class=\"GameplayValues GameplayVariable\">Basic Dispel</span>
  • DOTA_Tooltip_ability_item_diffusal_blade_2_Description: <h1>Active: Purge</h1> Targets an enemy, removing buffs from the target and slowing it for %purge_slow_duration% seconds.<br><br>Range: %cast_range_tooltip%\n<h1>Passive: Manabreak</h1>Each attack burns %feedback_mana_burn% mana from the target, and deals %damage_per_burn% physical damage per burned mana. Burns %feedback_mana_burn_illusion_melee% mana per attack from melee illusions and %feedback_mana_burn_illusion_ranged% mana per attack from ranged illusions. <br><br>Dispel Type: Basic Dispel<h1>Active: Purge</h1> Targets an enemy, removing buffs from the target and slowing it for %purge_slow_duration% seconds.<br><br>Range: %cast_range_tooltip%\n<h1>Passive: Manabreak</h1>Each attack burns %feedback_mana_burn% mana from the target, and deals %damage_per_burn% physical damage per burned mana. Burns %feedback_mana_burn_illusion_melee% mana per attack from melee illusions and %feedback_mana_burn_illusion_ranged% mana per attack from ranged illusions. <br><br>Dispel Type: <span class=\"GameplayValues GameplayVariable\">Basic Dispel</span>
  • DOTA_Tooltip_ability_item_ethereal_blade_Description: <h1>Active: Ether Blast</h1>Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and %ethereal_damage_bonus%% more vulnerable to magic damage. Lasts for %duration_ally% seconds on allies and %duration% seconds on enemies.<br><br> Enemy targets are also slowed by %blast_movement_slow%%, and take %blast_agility_multiplier%x your primary attribute + %blast_damage_base% as magical damage.<br><br>Range: %tooltip_range%<h1>Active: Ether Blast</h1>Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and %ethereal_damage_bonus%% more vulnerable to magic damage. Lasts for %duration_ally% seconds on allies and %duration% seconds on enemies.<br><br> Enemy targets are also slowed by %blast_movement_slow%%%, and take %blast_agility_multiplier%x your primary attribute + %blast_damage_base% as magical damage.<br><br>Range: %tooltip_range%
  • DOTA_Tooltip_ability_item_lotus_orb_Description: <h1>Active: Echo Shell</h1>Applies a shield to the target unit for %active_duration% seconds which re-casts most targeted spells back to their caster.<br><br>The shielded unit will still take damage from the spell. <br><br>Range: %cast_range_tooltip%<br>Dispel Type: Basic Dispel<h1>Active: Echo Shell</h1>Applies a shield to the target unit for %active_duration% seconds which re-casts most targeted spells back to their caster.<br><br>The shielded unit will still take damage from the spell. <br><br>Range: %cast_range_tooltip%<br>Dispel Type: <span class=\"GameplayValues GameplayVariable\">Basic Dispel</span>
  • DOTA_Tooltip_ability_item_guardian_greaves_Description: <h1>Active: Mend</h1>Restores %replenish_health% health and %replenish_mana% mana to nearby allies, and removes most negative effects from the caster.<br><br>Radius: %replenish_radius%<br>Dispel Type: Basic Dispel\n<h1>Passive: Guardian Aura</h1> Provides nearby allies with %aura_health_regen% health regeneration and %aura_armor% bonus armor. If an allied hero's health falls below %aura_bonus_threshold%%%, they receive %aura_health_regen_bonus% health regeneration and %aura_armor_bonus% armor.\nFlat movement speed bonuses from multiple pairs of boots do not stack.<h1>Active: Mend</h1>Restores %replenish_health% health and %replenish_mana% mana to nearby allies, and removes most negative effects from the caster.<br><br>Radius: %replenish_radius%<br>Dispel Type: <span class=\"GameplayValues GameplayVariable\">Basic Dispel</span>\n<h1>Passive: Guardian Aura</h1> Provides nearby allies with %aura_health_regen% health regeneration and %aura_armor% bonus armor. If an allied hero's health falls below %aura_bonus_threshold%%%, they receive %aura_health_regen_bonus% health regeneration and %aura_armor_bonus% armor.\nFlat movement speed bonuses from multiple pairs of boots do not stack.
  • DOTA_Tooltip_ability_item_manta_Description: <h1>Active: Mirror Image</h1>Creates %images_count% images of your hero that last %tooltip_illusion_duration% seconds. <br><br>Melee images deal %tooltip_damage_outgoing_melee%%% damage and take %tooltip_damage_incoming_melee_total_pct%%% damage, while Ranged images deal %tooltip_damage_outgoing_ranged%%% and take %tooltip_damage_incoming_ranged_total_pct%%% damage. <br><br>Cooldown increased by %tooltip_ranged_cooldown_increase% seconds on ranged heroes.<br><br>Dispel Type: Basic Dispel<h1>Active: Mirror Image</h1>Creates %images_count% images of your hero that last %tooltip_illusion_duration% seconds. <br><br>Melee images deal %tooltip_damage_outgoing_melee%%% damage and take %tooltip_damage_incoming_melee_total_pct%%% damage, while Ranged images deal %tooltip_damage_outgoing_ranged%%% and take %tooltip_damage_incoming_ranged_total_pct%%% damage. <br><br>Cooldown increased by %tooltip_ranged_cooldown_increase% seconds on ranged heroes.<br><br>Dispel Type: <span class=\"GameplayValues GameplayVariable\">Basic Dispel</span>
  • DOTA_Tooltip_ability_item_mjollnir_Description: <h1>Active: Static Charge</h1>Places a charged shield on a target unit for %static_duration% seconds which has a %static_chance%%% chance to release a %static_damage% damage shocking bolt at a nearby attacker and %static_strikes% additional enemies.<br><br>Range: %tooltip_range%\n<h1>Passive: Chain Lightning</h1>Grants a %chain_chance% chance on attack to release a bolt of electricity that leaps between %chain_strikes% targets, dealing %chain_damage% magical damage to each.<BR><BR>Chain Radius: %chain_radius%<h1>Active: Static Charge</h1>Places a charged shield on a target unit for %static_duration% seconds which has a %static_chance%%% chance to release a %static_damage% damage shocking bolt at a nearby attacker and %static_strikes% additional enemies.<br><br>Range: %tooltip_range%\n<h1>Passive: Chain Lightning</h1>Grants a %chain_chance% chance on attack to release a bolt of electricity that leaps between %chain_strikes% targets within a %chain_radius% radius, dealing %chain_damage% magical damage to each.
  • DOTA_Tooltip_ability_item_sange_Description: <h1>Passive: Lesser Maim</h1>Each attack has a %maim_chance%%% chance to reduce enemy melee hero movement speed by %maim_slow_movement%%% and attack speed by %maim_slow_attack%. Reduces enemy ranged hero movement by %maim_slow_movement_range%%% and attack speed by %maim_slow_attack_range%. Effect lasts %maim_duration% seconds.<h1>Passive: Lesser Maim</h1>Each attack has a %maim_chance%%% chance to reduce enemy hero movement speed by %maim_slow_movement%%% and attack speed by %maim_slow_attack% when used by a melee hero. Reduces enemy hero movement by %maim_slow_movement_range%%% and attack speed by %maim_slow_attack_range% when used by a ranged hero. Effect lasts %maim_duration% seconds.
  • DOTA_Tooltip_ability_item_sange_and_yasha_Description: <h1>Passive: Greater Maim</h1>Each attack has a %maim_chance%% chance to reduce enemy melee hero movement speed by %maim_slow_movement%%% and attack speed by %maim_slow_attack%. Reduces enemy ranged hero movement by %maim_slow_movement_range%%% and attack speed by %maim_slow_attack_range%. Effect lasts %maim_duration% seconds.<h1>Passive: Greater Maim</h1>Each attack has a %maim_chance%%% chance to reduce enemy hero movement speed by %maim_slow_movement%%% and attack speed by %maim_slow_attack% when used by a melee hero. Reduces enemy hero movement by %maim_slow_movement_range%%% and attack speed by %maim_slow_attack_range% when used by a ranged hero. Effect lasts %maim_duration% seconds.
  • DOTA_Tooltip_ability_item_veil_of_discord_Note0: Can be dispelled.
  • UI_day_suffix: d
  • UI_hour_suffix: h
  • UI_minute_suffix: m
  • UI_second_suffix: s
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