New Features:
Added new mysteries and a puzzle sequence in previously underwhelming sections including 8 knowledge gates (if you have an old save: start in the house of the nerd with the spikey front yard) - this adds another mandatory step in the middle of the "imperial helmet" quest.
Added two new puzzles behind Floortown.
Added a 2nd legal way to get the sponge suit.
Added secret trick to get toothpin for free
Reworked and added some secrets.
3 New achievements for you to get!
Quality of life:
Carriables now leave a hologram behind at their spawn location.
Made Ghost more transparent and quiet.
Rebalanced presents and coins (less presents in too easy to reach sections).
Snail area and castle vicinity now have separate secret counters.
A few Secret area changes and additions.
Less enemy spawns.
Toothpick has more stabbing range.
Floppy disk puzzle also works in a non- meta way now.
Added more puzzle police.
Made less carriables lose their initial spawn location when fashionized.
Solver guide's hints are numbered now.
Fixes:
Finetuned the start to ease in players a little bit better.
Fixed bug where game would not save anymore after a combat arena.
Prevented some paths that skip a lot at the castle.
Suitcase turned around 180° for OOB reasons.
Fixed way of getting "jump height x2" egg without solving the puzzle.
Fixed potato near acid not working right.
Fixed magnet not working on objects that were respawned while being magnetized.
Fixed various OOBs.
Fixed bug where Padlock guy didn't remember his combination.
Made sure certain textures that need to be readable never become blurry when vram is too full (that also made safety glass look breakable which it wasn't).
Misc:
Lots of little or big improvements here or there to make puzzles fairer and better to use.
Various small performance fixes.
Upgraded engine to 5.6.1.
Disabled XeSS due to issues with Unreal 5.6.1.
Changed files in this update