Here we are for our second post-launch patch, focusing on the Endless mode! While the patchnote itself might be shorter, you should see the difference with the endless! Remember however, that even if the curve should be smoother, endless is still supposed to be a challenge!
We've also added some QoL requests you've made, like shop rarity odds, and made a second fix for the Gladiator Achievement, so you don't have to beat Arena mode 10 times again to unlock it. If you did beat the mode 10 times, the Achievement should trigger when winning or losing one more Arena game. We still need you to reach the end screen of the mode one way or another to update the stat
If you didn't beat the mode 10 times yet, your progress should be tracked normally.
Please keep us posted!
We're now focusing on something widely requested, but that requires more time : the Bestiary!
We'll keep you posted and might still make some patches until then, just don't be surprised if there are less during the next couple of weeks ; we'll be focused on it!
Keep on posting feedback on the forums, we'll still be there! While we sometimes try to back off a bit as it's also a place for players to exchange bewteen them, we feel it is important for us to keep a connection with you and give insights when it is relevant.
We've also seen a lot of people either posting positive reviews, or switching their reviews from negative to positive. From the whole team, thank you! It is really heartwarming to see.
Next step, get out of Mixed reviews by going back to 70+%! :D
We really hope this new version of the Endless mode will be more enjoyable, and we'll fine-tune it to your feedback on the forums or on Discord (it's great to have them there because it's easier for us to ask you questions!)
We see that there is still a lot of you playing Knightica, thank your for this, and we hope you're all having fun!
Without further ado, the patchote :
Knightica Patch #2 - v1.0.2
Balancing
We are addressing issues with Endless Mode that were frustrating due to the huge threshold you had to reach. Infinity will still be challenging to reach but more compositions will be able to hit it- Endless Mode
- Infinity threshold has been reduced (it is now set as 10B)
- Endless rounds scaling have been balanced to relate more on the new threshold
- Infinity threshold has been reduced (it is now set as 10B)
- Normal Mode
- Unlocking Tiles now cost 4
- Unlocking Tiles now cost 4
- Hard Mode
- Unlocking Tiles now cost 5
- Unlocking Tiles now cost 5
- Insane Mode
- Unlocking Tiles cost remains at 6
- Unlocking Tiles cost remains at 6
- Commanders
- Jester:
- Turn Start : +1 Free Reroll
- Dealer is now a 6/2 Common
- Turn Start : +1 Free Reroll
Spells
Soar now has a dynamic cost based on the difficulty you are in
General
- Localization fixes and polish.
- Added shop rarity odds in Inventory
- Added an option to always show shop rarity odds
- Added an option to speed up the fights
- Added an option to stop Shop Lock from deactivating at the start of a turn
Bug Fixes
- Everyone that completed more than 10 Arena should automatically receive the Achievement
- Fixed a bug where Gladiator Achievement could only be unlocked during the same session
- Fixed a bug where Troops could teleport behind the Arena, making them sometimes impossible to kill
- Fixed a bug where the Spell Upgrade could target Troops at max level, wasting the effect
- Renamed Warden in German from Wächter to Aufseher
Changed files in this update