Cepheus Protocol HQ - #62
📜 Patch Notes
Patch Notes 1.3.4.11 Legacy
Vehicle turret reloading no longer visually bugs out its mesh
Fixed a bug where the barracks and CERC tent rally point wouldn't work
Fixed a bug where landing units would favor one side of the structure or just land all inside of each other
Triage work continues and i have about 6-7 more bugs to hunt down and solve before legacy halts on all updates so i can go back to helping on the rebuild!
Rebuild Progress
We are currently in phase 2 of the rebuild and will be showing off progress on the helicopter AI/Garrisoning and if we hit it by then Weapons at the next CERC-HQ this Saturday at 3 PM EST.
Cepheus Protocol Roadmap
We’re thrilled to share our vision for the future of Cepheus Protocol! With your continued support, we’re working tirelessly to refine the game and introduce exciting new features that elevate the experience.
🚧 What’s in Active Development?
Experimental SP/Co-op Horde Mode — Now live via the cerc-hq-public branch (up to 16 players in hybrid RTS/TPS).
Main Menu/Options Screens to conclude Phase 1.
Tracking down Desyncs, bugs & crashes!
🧠 What's Coming Next?
Finalize and polish Phase 1 We are currently a few days out from this
Launch Phase 2: Pandemic + Custom Game Options
Prepare Phase 3: Vehicles + Doctrines
💬 Want to See the Full Timeline?
Check our stickied Roadmap post on the Steam forums
💡How You Can Help
Play the CERC-HQ-Public build under the beta opt-in tab
Report bugs, give feedback
Join our Discord to engage with the team and community
Thank you for continuing to support the game — this is just the beginning. 🛠️
Join the Discussion!
Head over to our Discord Server or Steam Discussions to connect with other players and the development team. Together, we’re building something truly special. Thank you for being part of this journey with us!
Here's the last playthrough we did with our community — check it out here:
Changed files in this update