Now your creatures can move while their facing angle compared against their turning angle is less than 60 degrees, up from 45 degrees. This makes turning smoother in a lot of cases.
Fixed a case of dead wild creatures sliding across the ground instead of staying in place.
Now when the player picks up food from a creature's body it is a random piece of meat instead of a carcass with bones.
Wild creatures and the player's creatures will now have a random piece of meat in their mouth while they're eating (carnivores only).
Fixed a glitch where brachiosaurus and gallimimus would remain standing when they died.
[evolution] Branch Update 1.4.1R
Update notes via Steam Community
Changed depots in evolution branch