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Update notes via Steam Community
This playtest build brings a reworked map, the all-new Battle Prep system, and player-requested Skill Checks/QTEs — plus tons of bug fixes.

Highlights

  • Battle Prep Screen – Review enemy stats, adjust gear, then dive into combat.
  • Skill Checks / QTEs – By popular demand, interactive challenges are now in!
  • Revamped Map Mode – Now works like a standard mouse-controlled map with edge scrolling. (and WASD support!)
  • Card UI Overhaul – Cleaner design with important info at the top.
  • New Enemy Sprites – Fresh art for Snake and Wolf enemies.


Major Updates

  • Reworked Card UI – important info is now at the top of cards, less critical details at the bottom.
  • Revamped Map Mode – now functions like a standard mouse-controlled map, with edge scrolling.
  • Card Slots on Items – items now display their card slots directly; hover to view details.
  • Battle Prep Screen – before each fight, preview enemy stats/cards, adjust equipment, then begin battle.
  • Removed Tactical Mode – Battles are now purely real-time. Check enemy stats ahead of time with the new Battle Prep screen.
  • Skill Checks / QTEs – quick-time events are now in the game.
  • New Enemy Sprites – Snake and Wolf artwork updated.
  • Card Interaction Pop-Ups – when cards synergize (e.g., Amplify + Gunshot), a pop-up displays the combo.
  • Elemental Damage Update – elemental effects now have unique icons and colors on cards.
  • Fortify Rework – Fortify is now a melee card that scales with melee action power.
  • New Melee Tank Cards – several new cards support counter-focused melee tank builds.


Minor Updates

  • Checkpoints reworked – revive at campfires without resetting progress.
  • Death Tarot wording updated for clarity.
  • Event Art updated/replaced.
  • Item Drop Pity – bad luck protection adjusts odds after poor runs.
  • Option Card Hovering – smoother behavior, no more sticky feel.
  • Faster UI transitions for a snappier feel.
  • Cursed Chests now show gold cost upfront.
  • Item Dragging – cursor becomes the item itself instead of dragging beside it.
  • Enemies now visibly display “Weakness” when struck by an attack they are vulnerable to.


Bug Fixes

  • Fixed soft-lock when abandoning a run while “Lost in the Mine.”
  • Fixed duration bar filling while paused.
  • Fixed Crushing Defense showing damage as “2–2.”
  • Fixed Devil’s Eye Unique Item not displaying cards.
  • Fixed Item Info Box staying open after hover.
  • Fixed Codex inheriting card info from previous saves.
  • Fixed major anvil card slot bug causing ghost card copies.
  • Fixed Shrines using Master audio bus (now adjustable in Options).
  • Fixed “I” key not opening inventory.
  • Fixed Venomous prefix incorrectly displaying as Burning.
  • Loading history…
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