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Update notes via Steam Community

I wasn't intending a third build this week, but I made a couple of errors that needed fixing pronto. So here we are.

Version-number-wise, I've also updated this to be 0.800, since that's more reflective of where the game is now. I've got five and a half major content sprints left before this will be ready for 1.0. There's a lot of content to come in those, but it's the last 20% or so of the full game, not the last 40%. There's already 100+ hours of content if you play the higher difficulties, or 60+ hours if you don't.

So if you noticed that shift, that's what that is about!


Details

Hotfix 18 Changelog

Bugfixes

  • Intelligence Class 7 Label: Intelligence class 7 was mistakenly labeled as intelligence class 6 in the tooltips when you were gaining that.
  • Network Tower Fixing: Fixed a regression in Update 29 that made it impossible to actually spawn network towers properly out of the prologue. This was a really dumb typo on my part. Thanks to everyone on their patience with me with this one.
  • Superspeed Perk: The Superspeed perk is no longer shown on bulk or worker units, as it has no function there and was purely misleading.

Full notes here.

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