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Update notes via Steam Community
- Added instruction manual to main menu. The manual has also been updated to reflect the current version of the game. (English only)
- Added functionality to support custom dungeon music. Check discussions for instructions or view official manual.
- Added new key bindings and functionality to look up and down at an angle.
- Added screen filter options to change the look and style of the game. This can be changed on the Main Menu and the Options screen in the dungeons.
- Updated most artwork to higher resolutions in the dungeons throughout the entire game for better visual quality.
- You can now look around during the intro boat ride.
- Updated some menu icons with new graphics.
- Redesigned the Options screen with universal icons and added the new options buttons.
- Added a couple of new enemies to some of the dungeons related to item lore.
- Health Flask can now temporarily be poisoned so if you use it, you will lose health instead of gaining health. You are notified when this happens with a visual and audio cue.
- Reworked how some treasure chests function. Some now have a lock on them that you have to destroy to open it.
- Added a new kicking functionality for treasure chests.
- Added an arm model to the shield model/animation.
- Added new death screen.
- Rewrote the custom key bindings code. Binding keys to mouse buttons is now supported.
- Added a sound effect if missing an attack on an enemy.
- There is now also an audio cue instead of just a visual cue when detecting a monsters weakness.
- Monster health bars can no longer be seen from far away. They now come into view as you move closer to a monster.
- Some Slime monsters have skeletal remains attached to them, those remains now have a slight animation to them.
- The Continue button on the Main Menu is disabled until you start a New Game if playing for the first time.
- Added the new monsters in the Collections on the Main Menu. (Not required to unlock trophy)
- Added an audio cue instead of just damage text when you do a critical hit to a monster.
- Water sitting in flask fountains now has a waving animation.
- Added a skip function to the credits screen so you can start Dungeon 11 faster.
- Cleaned up and simplified some internal code regarding language support.

Fixes:

- Fixed an issue where Shield and Daggers would sometimes not initialize when first loading Dungeon11.

As always, if you run any any issues, please report them in the discussions.
Windows 64-bitEnglish Dungeons Of The Deep Content Depot 1511851
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