Easier difficulties have easier boss level requirements
Updated rendering backend for better stability on current-gen AMD and NVIDIA GPUs
Added option to gradually darken locking pieces
Fixed infinite stall exploit
Pieces make a sound when they land
New friends from the Turbo Fat discord
Tutorials correctly show their title on the scoreboard
Fixed edge cases when toggling vsync and fullscreen
Fixed repeated customer greeting at the start of a level
Sliders are now easier to click
Some of our friends playing on Zen Mode pointed out that the easier, shorter boss levels still had the same brutal scoring requirements as the higher difficulties. Ack! That was definitely not intended. I've nudged the boss level requirements down for the easier modes.
I've also made some rendering improvements, and gameplay tweaks catering to seasoned players! There's a cool new toggle which darkens pieces as they lock -- especially helpful if you're trying to stall on those harder thinkier levels.
Changed files in this update