📢 Multiplayer System Improvements - Public Beta Now Live! ⚔️
We have been testing Multiplayer System Improvements in a Public Beta over the last week. This has been successful in reducing lag/action delay, but we have decided to extend this Beta to September 4th, to test the further improvements brought to you in today's update.
A big thank you to everyone who has helped us to test these improvements to the Multiplayer System! Without your help we would not have been able to discover the causes of Resyncs that we have now been able to fix with this update.
The final day for the Beta Test will be the 4th September, with the improvements released to the full game shortly afterwards.
The Improvements in this Update:
- Fewer Resyncs, while still retaining the lower lag between clicking and seeing your action take affect
In this update, your system will generate an "internal log" during Multiplayer Games. This can be found in the settings folder, and is simply called "internal".
If you and other players experience significant resyncs during a Multiplayer game, it would be incredibly helpful if you could send these logs to us.
Please try and coordinate to include some kind of common title, such as "Logs from x_TheRat_x game" when sending these, so that we can tell which game different logs from different players are from. The more of you that send your logs during a game, the higher chance we can identify the cause of resyncs.
Where to send Internal Logs:
In the official Discord Server to the Internal Log Sharing Post
If you don't want to use Discord, to support here - please ensure you include "Multiplayer Public Beta" in the ticket
This is a temporary measure to aid testing. Internal Logs will be disabled when we update the full game with the contents of this Beta Test.
Please Note: Outside of this Beta (in the regular game) the "resync" popup only appears if a resync has occurred for x amount of time, to prevent it appearing for tiny micro resyncs. However, for the Beta, the "only appear after x time" functionality is disabled to make it easier to identify what is lag, and what is a resync.
How to Access the Beta:
Go to your Steam Library.
Right-click on the game and select Properties.
Under the Betas tab, select Public Beta from the dropdown menu.
Steam will download the beta update, and then you’re ready to wage wars against your fellow Lords and Ladies!
Please note: You will only be able to play with with other players also on the Public Beta version of the game. However, you can switch between the Beta and Regular versions of the game at any time, using the dropdown menu in the Steam properties tab.
How to Share Your Feedback:
Your input is invaluable, and will help us to bring the best experience possible to Multiplayer Games! To let us know how you're finding the improvements, you can use the following methods:
When you've had your fill of multiplayer games, please fill out this short Feedback Form. The data from this is vital and will inform further changes and improvements to the system: https://forms.gle/eFBJNdQzvPx3wy9K9
You can additionally join our official Discord Server to discuss how you're finding the Beta with other players, and report any bugs or issues experienced in the Beta
If you don't want to use Discord, you can report bugs to support here - please ensure you include "Multiplayer Public Beta" when writing this
Additional Patch Content also present in the Beta
These will be released to the Base Game in a patch (alongside the Multiplayer Improvements) once we are confident that the Multiplayer Improvements aren't having any unintended negative effects.
Changes:
Healers and Slaves now show no-attack symbol when targeting walls
Increased Arabic Swordsmen damage against buildings/walls to the correct values
Updated loading screen
Some Localisation Updates
Improved the Healer's animations when running and healing
Fixes:
Fixed the cause of an issue causing big FPS drops and 'Rubberbanding Units', which would persist in the save file (This was caused by blocking a gatehouse with a stockpile)
Fixes to some CPU Castles (Based on the issues listed in Evrey's Modded Stronghold Crusader AIVs)
Fixed issue where Tunneler Troops would be visible and targetable aboveground when they should be in tunnels
Fixed issue where Lancer Knights would (visually) become Swordsman Knights when galloping
Fixed visual bug which would occur for a few seconds when placing gatehouses
Fixed AI Lords spamming goods requests after you deny them
Fixed issue where an engineer pushing a fire ballista would change the colour of his hat
Added the missing Tooltips for some Siege Tent Rollovers
Added the missing Help Button to the Fire Ballista's Siege Tent
Fixed the trigger conditions for the Almost Impressive Achievement
Removed accidental Unbuildable Tiles in Map Distant Encounters
Removed accidental Unbuildable Tiles in Map The Bulls Eye (affecting Mission 25: The Forgotten)
The Marshal now functions correctly in Classic Trail, Mission 64
As always, thank you for playing Stronghold Crusader: Definitive Edition!
— The CDE Team at Firefly
Changed depots in public-multiplayer-beta branch