Hey All!
I’ve just uploaded a new patch responding to feedback from the community and fixing some bugs.
All details listed below - \[!!!] Spoiler Warning - Includes changes to Bosses \[!!!]
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🫘 Quality of Life Improvements
Gem Score Display: I added a "Gem Score" text to the victory screen! This should help convey the gem-score system a little better as I know it's not exactly clear how it works.
Sound Effects: Achievement and Cloud Reveal sounds now have distinct effects, helping to separate them more.
PopRockies Nerfed: Their explosion radius has been slightly reduced, making them a little less punishing (and annoying).
Playtester Credit: Thanks to Scuttle for your help.
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Early Game Boss Rebalance
It seems I was playing a little too much Elden Ring while making the first couple of bosses, that and the insane skill level of many of my play-testers seems to have resulted in a noticeable difficulty spike - so I have made some adjustments to the early game bosses, mostly for Adventure and Explorer mode.
🌳 Azure Meadows 5
Removed some of the faster enemies from earlier waves reducing the pressure from being rushed.
The boss now travels slower giving players more time to respond.
Speed & Health Adjustments:
Explorer: -30% movespeed, reduced HP.
Adventurer: -20% movespeed, reduced HP.
Hero: -10% movespeed, slightly reduced HP.
Beast Mode: No changes (it’s meant to be brutal).
🐊 Azure Meadows 10
Removed some of the faster enemies from earlier waves reducing the pressure from being rushed.
Added red warning boxes during mid-battle transitions to alert you when walls are about to break.
Health Adjustments:
Explorer: Reduced HP.
Adventurer: Reduced HP.
Hero & Beast Mode: Unchanged.
🛸 Snowfall Glacier 5
Tower stun time from boss attacks has been reduced, giving your towers increased DPS.
Base HP has been significantly lowered, especially on lower difficulties.
Slam Attack Mechanic: The HP thresholds required to disable this attack are now more forgiving—no abilities needed if you’ve got a solid tower setup.
Survivability: Damage to Rider has been reduced from 10 to 5, so you’re no longer getting one-shot on Hero Mode.
Beast Mode: Unchanged.
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🐛 Bug Fixes
Endless Maps Boundary Fixes: Enemies can no longer be pushed out of bounds on any Endless map.
Ice Beam Shop Title (Spanish): The missing shop title for Ice Beam in Spanish has been restored.
Typo Patrol: I've cleaned up a few typos in English.
Beast Mode Logic: Completing a level on Beast Mode with no summon equipped (who would even try this!?) now correctly awards a Purple Gem.
Cheers,
Anxious Noob,
Josh.
Changed files in this update