0.93.12 and 0.93.13 Hotfix is now live on Steam! Below is the detailed changelist:
0.93.12:
Gameplay Adjustments
Optimized the selection logic when small animals overlap with facilities.
Adjusted the daily satiety consumption of small animals (Swamp Beast > Alpaca > Tail-standing Pheasant > Chameleon Bug).
Adjusted the texture anchor points of some facilities.
Changed the working status indicator of the fry incubator (from rotating arrows to glowing effect).
Adjusted the summoning of small animals outdoors to no longer be restricted by whether the room is closed.
BUG Fixes
Fixed the issue where the fish tank did not update properly after loading a saved game.
Fixed the display abnormality in the River Valley map (Cliff Corner - Junkpile Mountain Cliff area).
Fixed the abnormal behavior when placing fish tank objects in construction mode.
Fixed the issue where the sound effect repeated at the end of fishing.
Fixed the problem of identical items failing to stack due to functional changes in updates.
Fixed the issue where casting a line in the eastern pond would immediately cause the hook to detach.
Fixed the abnormal resource refresh in the River Valley, Wetland, and Ridge Valley areas.
Fixed the issue where reloading without drone battery will repeatedly trigger low battery warnings.
0.93.13:
BUG Fixes
Attempted to fix floating and freezing issues that could occur when removing platforms during animals' movement.,
Attempted to fix issues where animals will not produce raw materials under certain conditions.,
Fixed an issue where Mody's position might be abnormal after inheriting a saved game.,
Fixed an issue where clicking on animal status prompts/building health prompts could cause the confirmation of construction pop up to be invalid.,
Fixed an issue where ingredients would disappear when taken out of cooking utensils with a full backpack.,
Fixed an issue where the wood collection buff did not take effect when collecting wood from upright wooden frames.,
Fixed an issue where the mail "Greenhouse Seeds" might be sent repeatedly.
Gameplay Adjustments
Added texture variations for small animal toilets when no feces are present.,
Increased the stackable quantity of platform-type items and processing-type items.,
Lowered the satiety threshold for animals to start losing mood.
Report BUGs & Share Your Feedback
If you have encountered issues while playing or would like to share your feedback, please feel free to report it via our QA email at qa@logoi.net.
Alternatively, you could also report it through our Early Access Report Form or join Doloc Town official Discord community and report it there.
Changed files in this update