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Update notes via Steam Community

Patch 1.1 is out now.


A few bugs were fixed:

  • Reduced the number of drops on the screen.

  • Reduced rocket explosion sound volume (was not affected by the volume settings before).

  • Reduced screen shake.

  • Default sound setting was set to Low.

  • Increased the size of the medal in the main menu.

  • Target marker for rockets on airplanes was visible when the interface was hidden.

  • Fixed a bug where incorrect results were shown after completing a level.

  • Fixed a bug where the number of rockets was incorrectly carried over to the next level.

  • Fixed a bug where the ship’s health was displayed incorrectly.

  • Fixed a bug where the number of destroyed airplanes was displayed incorrectly.

  • Fixed a bug where the result screen showed the wrong number of bullets fired.

  • XP bar at level 50 (the final level) now displays as fully filled.

  • Fixed a bug where level bonuses were not granted in Hardcore mode.

  • Fixed a bug when hiding the interface while switching between 1st and 3rd person view.

  • Fixed a bug where airplanes could destroy themselves on levels 1 and 7.

  • Fixed a flickering thunder texture.

  • Fixed a bug where new airplanes started spawning during level transitions.

A few improvements were do:

  • Removed loading screens between levels.

  • Settings menu can now be closed with Esc.

  • Improved interface toggle (show/hide).

  • Added 3 interface modes: Full, Minimal, and None.

  • Added crosshair customization to the settings.

  • Added tooltips when hovering over skills.

  • Removed explosion shockwave effect to reduce screen clutter and make the game cleaner.

  • Added credits for completing the game in different modes.

  • Replaced the useless radar with a new skill: Airplane Defender – grants immunity to damage from destroyed airplanes.

  • Increased gun elevation angle from 70° to 80°.

  • Improved spawn order of game entities.

  • Improved interaction between game entities.

  • Improved interaction between the interface and the player (now triggered on demand instead of by time).

  • Improved texture and material loading performance.

  • Updated Unreal Engine version from 5.4 to 5.5.

Also:

  • Demo version updated to the current build.

If you encounter any problems, please let us know in any convenient way, for example, through Discussions.

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