- Reflecting bishops didn't die with the atomic badge active, if they made a reflecting take (they now do)
- Units that usually originate from badges (such as the vampire), but are not attached to a badge (i.e. they were cloned by another badge), now correctly show that they can be sold
- Added a check to ensure the resolution saved in the settings is still available (The monitor used may have changed for example, which could lead to issues)
- The game now runs in the background. There were previously issues where alt-tabbing while your opponent was making a move could lead to the AI hanging
- Complicated boards should now find a move after 6.5 seconds (if there is a move already found and it's good). If this leads to bad moves being made in these scenarios please let me know on discord.
- Undeserved Modifiers now no longer gives your opponent a positive modifier in Necromancy Chess
- QOL change: You can now use the directional arrows in the setup menu to loop back from setup 8 to setup 1 by pressing the right arrow, or from 1 to 8 using the left arrow
- QOL change: After exiting a run or losing a run, returning the the new game screen will select the setup you were just using with the same modifiers you were using
Patch 1.16
Update notes via Steam Community
Just a small one with some QOL changes and bug fixes. The next patch or two should be a bit bigger unless any new bugs come up.
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