The following changelog has been automatically generated from GameTracking data.
General
Updated localization files for English
Cosmetics
Modified Economy Item: Dotakin Emoticon Treasure
Modified Economy Item: International 2017 Player Card Pack
Modified Economy Item: International 2017 Premium Player Card Pack
New Economy Item: Heykid Emoticon
New Economy Item: Huff Emoticon
New Economy Item: Beg Emoticon
New Economy Item: Kisskiss Emoticon
New Economy Item: Snort Emoticon
New Economy Item: Sweat Emoticon
New Economy Item: Chuckle Emoticon
New Economy Item: Stars Emoticon
New Economy Item: Sleep Emoticon
New Economy Item: Bawl Emoticon
English Localization
DOTA_Tooltip_ability_item_abyssal_blade_Description: <h1>Active: Overwhelm</h1> Stuns a target enemy unit for %stun_duration% seconds. <br><br><font color='#a1a1a1'>Pierces Spell Immunity.</font>\n<h1>Passive: Bash</h1> Grants melee heroes a %bash_chance_melee%% chance on hit to stun the target for %bash_duration% seconds and deal %bonus_chance_damage% bonus damage. Bash chance for ranged heroes is %bash_chance_ranged%%. \n<h1>Passive: Damage Block</h1>Grants a %block_chance%%% chance to block %block_damage_melee% damage on melee heroes, and %block_damage_ranged% damage on ranged. › <h1>Active: Overwhelm</h1> Stuns a target enemy unit for %stun_duration% seconds. <br><br>Pierces Spell Immunity.\n<h1>Passive: Bash</h1> Grants melee heroes a %bash_chance_melee%% chance on hit to stun the target for %bash_duration% seconds and deal %bonus_chance_damage% bonus damage. Bash chance for ranged heroes is %bash_chance_ranged%%. \n<h1>Passive: Damage Block</h1>Grants a %block_chance%%% chance to block %block_damage_melee% damage on melee heroes, and %block_damage_ranged% damage on ranged.
DOTA_Tooltip_ability_item_armlet_Description: <h1>Toggle: Unholy Strength</h1>When active, Unholy Strength grants +%unholy_bonus_damage% damage, +%unholy_bonus_strength% strength and +%unholy_bonus_armor% armor, but drains %unholy_health_drain_per_second_tooltip% health per second.<br><br> <font color='#a1a1a1'>You cannot die from the health drain when Unholy Strength is activated, nor from the strength loss when Unholy Strength is deactivated.</font> › <h1>Toggle: Unholy Strength</h1>When active, Unholy Strength grants +%unholy_bonus_damage% damage, +%unholy_bonus_strength% strength and +%unholy_bonus_armor% armor, but drains %unholy_health_drain_per_second_tooltip% health per second.<br><br> You cannot die from the health drain when Unholy Strength is activated, nor from the strength loss when Unholy Strength is deactivated.
DOTA_Tooltip_ability_item_assault_Description: <h1>Passive: Assault Aura</h1> Grants %aura_attack_speed% attack speed and %aura_positive_armor% armor to nearby allied units and structures, and decreases nearby enemy armor by %aura_negative_armor%.<br><br><font color='#a1a1a1'>RADIUS: %aura_radius%</font> › <h1>Passive: Assault Aura</h1> Grants %aura_attack_speed% attack speed and %aura_positive_armor% armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by %aura_negative_armor%.<br><br>Radius: %aura_radius%
DOTA_Tooltip_ability_item_basher_Description: <h1>Passive: Bash</h1> Grants melee heroes a %bash_chance_melee%% chance on hit to stun the target for %bash_duration% seconds and deal %bonus_chance_damage% bonus damage. Bash chance for ranged heroes is %bash_chance_ranged%%. › <h1>Passive: Bash</h1> Grants melee heroes a %bash_chance_melee%%% chance on hit to stun the target for %bash_duration% seconds and deal %bonus_chance_damage% bonus damage. Bash chance for ranged heroes is %bash_chance_ranged%%.
DOTA_Tooltip_ability_item_bfury_Description: <h1>Active: Chop Tree/Ward</h1> Destroy a target tree or ward.<br><br><font color='#a1a1a1'>TREE CAST RANGE: %cast_range_tooltip%<br>WARD CAST RANGE: %cast_range_ward%</FONT> \n<h1>Passive: Quell</h1> Increases attack damage against non-hero units by 60%% for melee heroes, and 25%% for ranged. \n<h1>Passive: Cleave</h1> Deals %cleave_damage_percent%%% of attack damage in an area around the target. <font color='#858585'>(Melee Only)</font> › <h1>Active: Chop Tree/Ward</h1> Destroy a target tree or ward.<br><br>Tree Cast Range: %cast_range_tooltip%<br>Ward Cast Range: %cast_range_ward% \n<h1>Passive: Quell</h1> Increases attack damage against non-hero units by <span class=\"GameplayVariable\">60%%</span> for melee heroes, and <span class=\"GameplayVariable\">25%%</span> for ranged. \n<h1>Passive: Cleave</h1> Deals %cleave_damage_percent%%% of attack damage in a cone up to %cleave_distance% around the target. (Melee Only)
DOTA_Tooltip_ability_item_black_king_bar_Description: <h1>Active: Avatar</h1> Grants Spell Immunity and 100% Magic Damage Resistance. Duration and cooldown decrease with each use. <br><br><font color='#a1a1a1'>DURATION: %duration% <br>DISPEL TYPE: Basic Dispel</FONT> › <h1>Active: Avatar</h1> Grants Spell Immunity and 100%% Magic Damage Resistance. Duration and cooldown decrease with each use. <br><br>Duration: %duration% <br>Dispel Type: Basic Dispel
DOTA_Tooltip_ability_item_blink_Description: <h1>Active: Blink</h1> Teleport to a target point up to %blink_range% units away. <br><br><font color='#a1a1a1'>Blink Dagger cannot be used for %blink_damage_cooldown% seconds after taking damage from an enemy hero or Roshan.</font> › <h1>Active: Blink</h1> Teleport to a target point up to %blink_range% units away. <br><br>Blink Dagger cannot be used for %blink_damage_cooldown% seconds after taking damage from an enemy hero or Roshan.
DOTA_Tooltip_ability_item_bloodstone_Description: <h1>Active: Pocket Deny</h1>Instantly causes you to die.<br><br><font color='#a1a1a1'>Must ground target to cast. Cannot self cast.</font>\n<h1>Passive: Bloodpact</h1>Begins with 12 charges, and gains a charge each time an enemy hero dies within %charge_range% range. <br><br>Each charge grants 1 mana regeneration per second, and reduces respawn time by %respawn_time_reduction% seconds. <br><br>If the bearer dies, %heal_on_death_base% + %heal_on_death_per_charge% health per charge is restored to all nearby allies, while the Bloodstone loses a third of its charges. <br><br><font color='#a1a1a1'>HEAL RADIUS: %heal_on_death_range%</font> › <h1>Active: Pocket Deny</h1>Instantly causes you to die.<br><br>Must ground target to cast. Cannot self cast.\n<h1>Passive: Bloodpact</h1>Begins with %tooltip_charges% charges, and gains a charge each time an enemy hero dies within %charge_range% range. <br><br>Each charge grants %tooltip_mana_per_charge% mana regeneration per second, and reduces respawn time by %respawn_time_reduction% seconds. <br><br>If the bearer dies, %heal_on_death_base% + %heal_on_death_per_charge% health per charge is restored to all nearby allies, while the Bloodstone loses a third of its charges. <br><br>Heal Radius: %heal_on_death_range%
DOTA_Tooltip_ability_item_boots_Note0: Movement speed bonuses from multiple pairs of boots do not stack.
DOTA_Tooltip_ability_item_bottle_Description: <h1>Use: Regenerate</h1>Consumes a charge to restore %health_restore% health and %mana_restore% mana over %restore_time%. <br><br><font color='#a1a1a1'>Healing stops if attacked. Bottle can be refilled at your team's fountain. Runes can be stored in the Bottle for later use, and are activated automatically after 2 minutes.</font> › <h1>Active: Regenerate</h1>Consumes a charge to restore %health_restore% health and %mana_restore% mana over %restore_time% seconds.<br><br>Range: %tooltip_range%<br><br>Healing stops if attacked by an enemy hero or Roshan. Bottle can be refilled at your team's fountain. Runes can be stored in the Bottle for later use, and are activated automatically after 2 minutes.
DOTA_Tooltip_ability_item_branches_Description: <h1>Active: Plant Tree</h1> Targets the ground to plant a happy little tree that lasts for %tree_duration% seconds. › <h1>Use: Plant Tree</h1> Targets the ground to plant a happy little tree that lasts for %tree_duration% seconds.<br><br>Range: %range_tooltip%
DOTA_Tooltip_ability_item_buckler_Description: <h1>Active: Armor Bonus</h1> Gives +%bonus_aoe_armor% armor to all allied units. Lasts 25 seconds on heroes, 30 seconds on units.<br><br><font color='#a1a1a1'>RADIUS: %bonus_aoe_radius%</font> › <h1>Active: Armor Bonus</h1> Gives +%bonus_aoe_armor% armor to all allied units. Lasts %bonus_aoe_duration_hero% seconds on heroes, %bonus_aoe_duration% seconds on units.<br><br>Radius: %bonus_aoe_radius%
DOTA_Tooltip_ability_item_butterfly_Description: <h1>Active: Flutter</h1> Trades the %bonus_evasion%% evasion for %bonus_move_speed%% additional movement speed for %duration% seconds. › <h1>Active: Flutter</h1> Trades the %bonus_evasion%%% evasion for %bonus_move_speed%%% additional movement speed for %duration% seconds.
DOTA_Tooltip_ability_item_clarity_Description: <h1>Use:</h1> Restores %total_mana% mana to the target unit over %buff_duration% seconds. <br><br><font color='#a1a1a1'>If the unit is attacked by an enemy hero or Roshan, the effect is lost.</font> › <h1>Use: Replenish</h1> Restores %total_mana% mana to the target unit over %buff_duration% seconds.<br><br>If the unit is attacked by an enemy hero or Roshan, the effect is lost.<br><br>Range: %range_tooltip%
DOTA_Tooltip_ability_item_infused_raindrop_Description: <h1>Passive: Magical Damage Block</h1> Consumes a charge to block %magic_damage_block% magic damage from damage instances over %min_damage% damage. <br><br><font color='#a1a1a1'>Comes with %initial_charges% charges. When the charges are gone, the item disappears.</font> › <h1>Passive: Magical Damage Block</h1> Consumes a charge to block %magic_damage_block% magic damage from damage instances over %min_damage% damage. <br><br>Comes with %initial_charges% charges. When the charges are gone, the item disappears.
DOTA_Tooltip_ability_item_bloodthorn_Description: <h1>Active: Soul Rend</h1> Silences a target for %silence_duration% seconds. At the end of the silence, an additional %silence_damage_percent%% of all damage taken during the silence will be dealt to the target as magic damage. <br><br>All attacks on the silenced target will have True Strike and 100% chance to crit for %target_crit_multiplier%% more damage.\n<h1>Passive: Critical Strike</h1> Grants a %crit_chance%% chance for attacks to inflict %crit_multiplier%% more damage. › <h1>Active: Soul Rend</h1> Silences a target for %silence_duration% seconds. At the end of the silence, an additional %silence_damage_percent%%% of all damage taken during the silence will be dealt to the target as magic damage.<br>Range: %tooltip_range%<br><br>All attacks on the silenced target will have True Strike and %tooltip_crit_chance%%% chance to crit for %target_crit_multiplier%%% more damage.\n<h1>Passive: Critical Strike</h1> Grants a %crit_chance%%% chance for attacks to inflict %crit_multiplier%%% more damage.
DOTA_Tooltip_Ability_item_wind_lace_Description: <h1>Passive:</h1> Gives +%movement_speed% movement speed. › Bonuses from multiple Wind Laces do not stack.
DOTA_Tooltip_Ability_item_wind_lace_Note0: Multiple instances do not stack.
DOTA_Tooltip_Ability_item_tome_of_knowledge_Description: <h1>Use:</h1> Grants you %xp_bonus% experience plus %xp_per_use% per tome consumed by your team.<br><br><font color='#a1a1a1'>TOMES USED BY TEAM: %customval_team_tomes_used%</font> › <h1>Use: Enlighten</h1>Grants you %xp_bonus% experience plus %xp_per_use% per tome consumed by your team.<br><br>Tomes Used By Team: %customval_team_tomes_used%
DOTA_Tooltip_ability_item_dragon_lance_Description: <h1>Passive:</h1> Increases attack range of ranged heroes by %base_attack_range%. › <h1>Passive: Dragon's Reach</h1> Increases attack range of ranged heroes by %base_attack_range%.
DOTA_Tooltip_Ability_item_hurricane_pike_Description: <h1>Active: Hurricane Thrust</h1> Pushes you and target enemy %enemy_length% units away from each other, and for %range_duration% seconds, allows you to make %max_attacks% attacks against the target without range restrictions and with +%bonus_attack_speed% attack speed. <br><br><font color='#a1a1a1'>Works like Force Staff when used on self or allies.</font>\n<h1>Passive:</h1> Increases attack range of ranged heroes by %base_attack_range%. › <h1>Active: Hurricane Thrust</h1> Pushes you and target enemy %enemy_length% units away from each other, and for %range_duration% seconds, allows you to make %max_attacks% attacks against the target without range restrictions and with +%bonus_attack_speed% attack speed.<br><br>Works like Force Staff when used on self or allies.<br><br>Allied Range: %tooltip_range%<br>Enemy Range:%cast_range_enemy%\n<h1>Passive: Dragon's Reach</h1> Increases attack range of ranged heroes by %base_attack_range%.
DOTA_Tooltip_ability_item_aether_lens_Description: <h1>Passive:</h1> Increases targetted spell and item cast range by %cast_range_bonus%. › <h1>Passive: Aethereal Focus</h1> Increases targeted spell and item cast range by %cast_range_bonus%.
DOTA_Tooltip_ability_item_flying_courier_Description: <h1>Use:</h1>Upgrades your team's Animal Courier to a Flying Courier, granting it swift, unobstructed movement to carry items to and from your team's base. <br><br>Requires a deployed Animal Courier. › <h1>Use: Upgrade Courier</h1>Upgrades your team's Animal Courier to a Flying Courier, granting it swift, unobstructed movement to carry items to and from your team's base. <br><br>Requires a deployed Animal Courier.
DOTA_Tooltip_ability_item_cyclone_Description: <h1>Active: Cyclone</h1> Sweeps a target unit up into a cyclone, making them invulnerable for %cyclone_duration% seconds. Cyclone can be cast on yourself. <br><br>Enemy units take 50 magical damage upon landing. <br><br><font color='#a1a1a1'>DISPEL TYPE: Basic Dispel</font> › <h1>Active: Cyclone</h1> Sweeps a target unit up into a cyclone, making them invulnerable for %cyclone_duration% seconds. Cyclone can only be cast on enemy units or yourself.<br><br>Enemy units take %tooltip_drop_damage% magical damage upon landing.<br><br>Range: %cast_range_tooltip%<br>Dispel Type: Basic Dispel
DOTA_Tooltip_ability_item_dagon_Description: <h1>Active: Energy Burst</h1> Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable. › <h1>Active: Energy Burst</h1> Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable.<br><br>Damage: %damage%<br>Range: %range_tooltip%<br>Mana Cost: %mana_cost_tooltip%
DOTA_Tooltip_ability_item_dagon_2_Description: <h1>Active: Energy Burst</h1> Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable. › <h1>Active: Energy Burst</h1> Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable.<br><br>Damage: %damage%<br>Range: %range_tooltip%<br>Mana Cost: %mana_cost_tooltip%
DOTA_Tooltip_ability_item_dagon_3_Description: <br>Active: Energy Burst</h1> Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable. › <h1>Active: Energy Burst</h1> Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable.<br><br>Damage: %damage%<br>Range: %range_tooltip%<br>Mana Cost: %mana_cost_tooltip%
DOTA_Tooltip_ability_item_dagon_4_Description: <h1>Active: Energy Burst</h1> Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable. › <h1>Active: Energy Burst</h1> Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable.<br><br>Damage: %damage%<br>Range: %range_tooltip%<br>Mana Cost: %mana_cost_tooltip%
DOTA_Tooltip_ability_item_dagon_5_Description: <h1>Active: Energy Burst</h1> Emits a powerful burst of magical damage upon a targeted enemy unit. › <h1>Active: Energy Burst</h1> Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable.<br><br>Damage: %damage%<br>Range: %range_tooltip%<br>Mana Cost: %mana_cost_tooltip%
DOTA_Tooltip_ability_item_desolator_Description: <h1>Passive: Corruption</h1> Your attacks reduce target's armor by %corruption_armor% for %corruption_duration% seconds. › <h1>Passive: Corruption</h1> Your attacks reduce the target's armor by %corruption_armor% for %corruption_duration% seconds.
DOTA_Tooltip_ability_item_diffusal_blade_Description: <h1>Active: Purge</h1> Targets an enemy, removing buffs from the target and slowing it for %purge_slow_duration% seconds.\n<h1>Passive: Manabreak</h1>Each attack burns %feedback_mana_burn% mana from the target, and deals %damage_per_burn% physical damage per burned mana. <br><br>Burns %feedback_mana_burn_illusion_melee% mana per attack from melee illusions and %feedback_mana_burn_illusion_ranged% mana per attack from ranged illusions. <br><br><font color='#a1a1a1'>DISPEL TYPE: Basic Dispel</font> › <h1>Active: Purge</h1> Targets an enemy, removing buffs from the target and slowing it for %purge_slow_duration% seconds.<br><br>Range: %cast_range_tooltip%\n<h1>Passive: Manabreak</h1>Each attack burns %feedback_mana_burn% mana from the target, and deals %damage_per_burn% physical damage per burned mana. <br><br>Burns %feedback_mana_burn_illusion_melee% mana per attack from melee illusions and %feedback_mana_burn_illusion_ranged% mana per attack from ranged illusions. <br><br>Dispel Type: Basic Dispel
DOTA_Tooltip_ability_item_diffusal_blade_2_Description: <h1>Active: Purge</h1> Targets an enemy, removing buffs from the target and slowing it for %purge_slow_duration% seconds.\n<h1>Passive: Manabreak</h1>Each attack burns %feedback_mana_burn% mana from the target, and deals %damage_per_burn% physical damage per burned mana. <font color='#a1a1a1'>Burns %feedback_mana_burn_illusion_melee% mana per attack from melee illusions and %feedback_mana_burn_illusion_ranged% mana per attack from ranged illusions.</font> <br><br><font color='#a1a1a1'>DISPEL TYPE: Basic Dispel</font> › <h1>Active: Purge</h1> Targets an enemy, removing buffs from the target and slowing it for %purge_slow_duration% seconds.<br><br>Range: %cast_range_tooltip%\n<h1>Passive: Manabreak</h1>Each attack burns %feedback_mana_burn% mana from the target, and deals %damage_per_burn% physical damage per burned mana. Burns %feedback_mana_burn_illusion_melee% mana per attack from melee illusions and %feedback_mana_burn_illusion_ranged% mana per attack from ranged illusions. <br><br>Dispel Type: Basic Dispel
DOTA_Tooltip_ability_item_dust_Description: <h1>Use:</h1>Reveals and slows invisible Heroes in a %radius% radius around the caster for %duration% seconds. › <h1>Use: Reveal</h1>Reveals and slows invisible Heroes by %movespeed% in a %radius% radius around the caster for %duration% seconds.
DOTA_Tooltip_ability_item_ethereal_blade_Description: <h1>Active: Ether Blast</h1>Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and %ethereal_damage_bonus%% more vulnerable to magic damage. Lasts for %duration_ally% seconds on allies and %duration% seconds on enemies.<br><br> Enemy targets are also slowed by %blast_movement_slow%%, and take %blast_agility_multiplier%x your primary attribute + %blast_damage_base% as magical damage. › <h1>Active: Ether Blast</h1>Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and %ethereal_damage_bonus%% more vulnerable to magic damage. Lasts for %duration_ally% seconds on allies and %duration% seconds on enemies.<br><br> Enemy targets are also slowed by %blast_movement_slow%%, and take %blast_agility_multiplier%x your primary attribute + %blast_damage_base% as magical damage.<br><br>Range: %tooltip_range%
DOTA_Tooltip_ability_item_flask_Description: <h1>Use:</h1> Restores %total_health% health to the target unit over %buff_duration% seconds.<br><br><font color='#a1a1a1'>If the unit is attacked by an enemy hero or Roshan, the effect is lost.</font> › <h1>Use: Salve</h1> Restores %total_health% health to the target unit over %buff_duration% seconds.<br><br>If the unit is attacked by an enemy hero or Roshan, the effect is lost.<br><br>Range: %tooltip_range%
DOTA_Tooltip_ability_item_force_staff_Description: <h1>Active: Force</h1>Pushes any target unit %push_length% units in the direction it is facing. › <h1>Active: Force</h1>Pushes any target unit %push_length% units in the direction it is facing.<br><br>Range: %tooltip_range%
DOTA_Tooltip_ability_item_gem_Description: <h1>Passive: True Sight</h1> Grants the ability to see invisible units and wards to any allied vision within %radius% range of its carrier. \n <h1>Passive: Everlasting</h1><font color='#d61616'>Dropped on death, and cannot be destroyed.</font> › <h1>Passive: True Sight</h1> Grants the ability to see invisible units and wards to any allied vision within %radius% range of its carrier. \n<h1>Passive: Everlasting</h1><font color='#e03e2e'>Dropped on death, and cannot be destroyed.</font>
DOTA_Tooltip_ability_item_ghost_Description: <h1>Active: Ghost Form</h1> You enter ghost form for %duration% seconds, becoming immune to physical damage, but are unable to attack and %extra_spell_damage_percent%% more vulnerable to magic damage. › <h1>Active: Ghost Form</h1> You enter ghost form for %duration% seconds, becoming immune to physical damage, but are unable to attack and %extra_spell_damage_percent%%% more vulnerable to magic damage.
DOTA_Tooltip_ability_item_hand_of_midas_Description: <h1>Active: Transmute</h1> Kills a non-hero target for %bonus_gold% gold and %xp_multiplier%x experience. <br><br><font color='#a1a1a1'> Cannot be used on Ancient Creeps.<br><br>CAST RANGE: %transmute_cast_range_tooltip%</font> › <h1>Active: Transmute</h1> Kills a non-hero target for %bonus_gold% gold and %xp_multiplier%x experience. <br><br> Cannot be used on Ancient Creeps.<br><br>Range: %transmute_cast_range_tooltip%
and 71 more.
Items
Iron Branch: Changed item quality from component to consumable
Iron Branch: Added new attribute range tooltip with value of 200
Clarity: Added new attribute range tooltip with value of 250
Enchanted Mango: Added new attribute range tooltip with value of 400
Healing Salve: Added new attribute tooltip range with value of 250
Bottle: Changed item quality from consumable to common
Bottle: Added new attribute tooltip range with value of 350
Observer Ward: Added new attribute tooltip range with value of 500
Sentry Ward: Added new attribute tooltip range with value of 500
Observer and Sentry Wards: Added new attribute tooltip range with value of 500
Tango: Added new attribute tooltip charges with value of 4
Tango: Added new attribute tooltip range with value of 165
Town Portal Scroll: Added new attribute tooltip channel time with value of 3.0
Scythe of Vyse: Added new attribute tooltip range with value of 800
Orchid Malevolence: Added new attribute tooltip range with value of 900
Bloodthorn: Added new attribute tooltip range with value of 900
Bloodthorn: Added new attribute tooltip crit chance with value of 100
Eul's Scepter of Divinity: Added new attribute tooltip drop damage with value of 50
Force Staff: Added new attribute tooltip range with value of 800
Hurricane Pike: Added new attribute tooltip range with value of 800
Dagon: Added new attribute mana cost tooltip with value of 180
Dagon (Level 2): Added new attribute mana cost tooltip with value of 180
Dagon (Level 3): Added new attribute mana cost tooltip with value of 180
Dagon (Level 4): Added new attribute mana cost tooltip with value of 180
Dagon (Level 5): Added new attribute mana cost tooltip with value of 180
Bloodstone: Added new attribute tooltip charges with value of !2
Bloodstone: Added new attribute var type with value of FIELD_FLOAT
Bloodstone: Added new attribute tooltip mana per charge with value of 1
Linken's Sphere: Added new attribute cast range tooltip with value of 700
Crimson Guard: Added new attribute tooltip reapply time with value of 46
Manta Style: Added new attribute tooltip ranged cooldown increase with value of 15
Mjollnir: Added new attribute tooltip range with value of 800
Helm of the Dominator: Added new attribute tooltip range with value of 700
Helm of the Dominator: Added new attribute tootip bounty with value of 125
Ethereal Blade: Added new attribute tooltip range with value of 800
Veil of Discord: Added new attribute tooltip range with value of 1000
Rod of Atos: Added new attribute tooltip range with value of 1150
Iron Talon: Added new attribute tooltip range with value of 350
Glimmer Cape: Added new attribute tooltip range with value of 800
Extra notes