- New passive system (Traits) = whole faction blanket upgrades
- Major cost reduction for super speedy deployment
- Brokenness can be reach by default with in-game building upgrades (like a tech tree)
- More than 1 reward per location possible, especially high risk/reward paths
- Last few battles can expect player to win in less than 5 turns!
1-turn kill
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Depot 3592591
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