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Update notes via Steam Community
  • New passive system (Traits) = whole faction blanket upgrades
  • Major cost reduction for super speedy deployment
  • Brokenness can be reach by default with in-game building upgrades (like a tech tree)
  • More than 1 reward per location possible, especially high risk/reward paths
  • Last few battles can expect player to win in less than 5 turns!
Windows English Depot 3592591
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