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Update notes via Steam Community
New

  • Added current health to the inventory section
  • Added arrow and bolt counter
  • Added the ability to repeat fishing without leaving the game
  • The inventory, map, and log buttons also close the window
  • Added the ability to use items directly from the inventory
  • The weapon sheath button now also allows to draw the last weapon used
  • Save expansion: auto-saves are now saved in three different slots (quick saves also). You can select the auto-save interval in the game settings
  • The quick access panel now displays the number of items if there are more than 1
  • The torch is now assigned to the quick slot like other consumables
  • Added the ability to delete a save
  • Added a button to open the stats screen
  • Added a new UI element that displays the current combat stance (if available)
  • Now the last selected stance is saved when drawing a weapon
  • The logic of the inventory slots has been updated - now when the number of slots is exceeded, it automatically increases. This essentially makes the inventory dimensionless
  • Added AI logic that helps them get out of water


UI

  • Fixed the logic of the skill assignment widget
  • Fixed a bug where the scene with the rat could be skipped after making a decision and returning to the selection screen
  • Fixed the display of the AO cross on the gamepad
  • Removed the UI rudiment (weight)
  • Fixed the item stack UI
  • When loading the game, all interface widgets are cleared (for example, interaction with an item that remained after loading)
  • Removed stat requirements when a skill has already been learned
  • Fixed the interface with the gamepad when trading
  • Adjusted the distance of small dialogues from NPCs
  • Fixed the logic of trading and skill leveling with the gamepad
  • Fixed the logic of the smelter interface when it was possible to break the interface by quickly pressing ESC after exiting
  • Fixed the display of skills when changing them in combat mode
  • Added logic in some places of the interface when double-clicking in combat mode caused a bounce
  • Adjusted the weapon sharpening widget
  • Fixed the logic of cutscenes when they follow one after another (it was not possible to skip the second cutscene)
  • The track on the gamepad works for both tasks and target selection
  • Added logic for using quick slots from the gamepad
  • Added auto-closing of player widgets when taking damage or starting a dialogue
  • Double-clicking while reading no longer breaks focus
  • During dialogues, received items are now displayed above the selection window
  • The shadow for subtitles does not appear if they have been disabled
  • Fixed the description of two clubs whose descriptions were mixed up
  • Fixed several situations where the cursor continues to move in the UI
  • Fixed a situation where pressing ESC on some machines could cause a loss of focus
  • Expanded the safe zone of the loot window (so that a misclick on the button does not cause the window to close)
  • Merchants no longer see obstacles on the trading screen (and NPCs passing by)
  • Fixed several situations with loss of control when opening containers
  • Fixed a number of situations where a black screen of death remained after loading (heh)
  • Updated quest journal widget


AI

  • AI logic has been improved if the hero climbs into an inaccessible place
  • The logic of chickens that interfered with NPCs has been adjusted
  • Adjusted NPC logic when they are sitting at a table and the hero talks to them
  • Random dialogue lines no longer repeat one after another
  • NPC world lines no longer overlap each other
  • Improved logic for changing NPC slots (fixes situations where ranged and melee weapons can end up in the same hand)
  • Characters no longer turn their bodies during dialogue when an NPC passes by
  • Characters without weapons now run away from monsters
  • Added a chance for NPCs to say a phrase when trading


Gameplay

  • Fixed a bug where items could be duplicated using shovels and quick slots (thanks to Igor for the detailed video!)
  • Weapons can no longer be changed when held in your hands
  • Rings are now displayed in the character menu
  • The fall calculation formula has been adjusted
  • The sorting in the hero's inventory has been completely rewritten
  • Skeletons now have an aggressive animal tag
  • Quick access items are now removed from all slots when the hero gives them away in quests
  • Items from quick slots are now correctly counted and removed when crafting
  • Some actions can no longer be performed in aiming mode
  • Fixed a number of issues with losing consciousness while crafting a bow
  • Fixed weapon duplication when the inventory is completely full
  • Fixed the logic of removing weapons from slots in combat mode
  • Fixed the collision of spirits of vengeance (they no longer create invisible barriers)
  • Added logic for saving and loading the game, which should fix rare situations where saves break
  • Added a check for starting a cutscene when a character dies
  • Fixed a situation where the camera could rotate 90 degrees when quickly interacting with an NPC after leaving a workbench
  • Fixed a situation where it was possible to save/load when opening a door with a fox, and the door remained closed
  • Fixed a situation where a dug-up chest with a key became open after loading
  • Fixed campfires that were duplicated when loading and incorrectly displayed interactions (light/cook food)
  • A chest opened with a key with a code now correctly displays the open status
  • Stamina is no longer consumed at shallow depths
  • Fixed the IR of fingers that bent unnaturally in some conditions
  • Added logic to the combat theme, which triggered several times in a row
  • When there are negative debuffs and equipment changes, statuses are no longer duplicated on the inventory screen
  • Fixed the display of a phantom arrow when taking damage
  • Hunger and thirst comments are not triggered when the value increases and do not play simultaneously
  • Fixed a bug where collision with an object disappears after quickly exiting interaction
  • Adjusted the limit on tree tilt in wind
  • Added a change in the focus point of sound during cutscenes (external sounds no longer break through it)
  • When falling on snags and puddles, it is no longer possible to reach for a weapon
  • Added auto-save after sleep
  • Added logic for digging up treasures so that the hero cannot be killed in the process
  • Arrows and bolts now stick to the object when hit (previously only worked for NPCs)
  • Collision when arrows hit different objects has been improved
  • The crossbow no longer reloads if you put it behind your back or switch to another crossbow.
  • Searching for items inside the inventory has been optimized (this allowed for the inventory to be expanded)
  • Physical objects from traps no longer launch the hero into the air
  • Fixed a situation where an arrow could remain in the hands when taking damage
  • When stealing, the distance to NPCs is now also checked
  • The lighting in the nighttime main menu has been corrected
  • The camera collider has been fixed when using ranged weapons
  • Tristan's display in the main menu has been fixed (the sword in the sheath and in the hand was duplicated)
  • Shovels now break when used (thanks for the idea!)
  • Fixed torch intersection with books, food, etc.
  • Fixed looping sound when fishing that remained after completing the mini-game
  • Dragable items now detach when dropped
  • Adjusted the animation for drinking/eating/reading/digging while intoxicated
  • Adjusted the intoxication effect during dialogue
  • Adjusted the animation with interactive objects/mini-games and dialogues while intoxicated
  • Items from the inventory (books, torches, etc.) can no longer be used underwater or on stairs
  • Mosquito blood spit no longer moves through save loading
  • The player's loot bag now simulates physics
  • Enemy attacks now knock the hero off the ground (e.g. when falling on a puddle)
  • The trap now deals lethal damage
  • All projectiles are automatically deleted after putting away ranged weapons
  • Fixed the use of items while falling
  • Fixed a hidden bonus from using certain items (incorrect values)
  • Fixed the logic of the torch in different situations (falling, using stands, etc.)
  • Fixed a cool abuse where you could jump on water like a water strider by bouncing forward


ETC

  • Fixed several holes in the landscape
  • Fixed stones without collisions in the grotto
  • Updated the model of the container for discarded items
  • When using a spear, the item in the left hand is hidden
  • Tristan now drops the torch when he loses consciousness
  • Fixed collision with barrels on the rack
  • Disabled collision with cobwebs
  • It is no longer possible to sheathe your sword and jump at the same time
  • Adjusted the interaction zone near the bonfire and fishing
  • Adjusted the fall animation
  • Fixed the inability to assign sprint and crouch buttons on the gamepad
  • Slightly adjusted the fish catching animation
  • Improved river shader
  • Adjusted the landscape near the goblins
  • Fixed the animation after hacking
  • Fixed the shadows on the barrels near the grotto
  • Increased the interval between hints and screenshots during loading
  • Fixed the effects when washing in a barrel
  • Several text corrections
  • Adjusted the reaction force of some bushes
  • Fixed one description in Ranta's deck
  • Fixed the position of the sheaths on NPCs
  • The torch flame now always points upwards regardless of position
  • Fixed the visual effect for indigestion
  • Dead hobsters now appear without weapons


Of course, development doesn’t stop here. We’ll continue internal testing, with a focus on some of the most important points raised during the Playtest, such as pathfinding for AI, memory management, and several other improvements from your feedback.
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