- Added current health to the inventory section
- Added arrow and bolt counter
- Added the ability to repeat fishing without leaving the game
- The inventory, map, and log buttons also close the window
- Added the ability to use items directly from the inventory
- The weapon sheath button now also allows to draw the last weapon used
- Save expansion: auto-saves are now saved in three different slots (quick saves also). You can select the auto-save interval in the game settings
- The quick access panel now displays the number of items if there are more than 1
- The torch is now assigned to the quick slot like other consumables
- Added the ability to delete a save
- Added a button to open the stats screen
- Added a new UI element that displays the current combat stance (if available)
- Now the last selected stance is saved when drawing a weapon
- The logic of the inventory slots has been updated - now when the number of slots is exceeded, it automatically increases. This essentially makes the inventory dimensionless
- Added AI logic that helps them get out of water
UI
- Fixed the logic of the skill assignment widget
- Fixed a bug where the scene with the rat could be skipped after making a decision and returning to the selection screen
- Fixed the display of the AO cross on the gamepad
- Removed the UI rudiment (weight)
- Fixed the item stack UI
- When loading the game, all interface widgets are cleared (for example, interaction with an item that remained after loading)
- Removed stat requirements when a skill has already been learned
- Fixed the interface with the gamepad when trading
- Adjusted the distance of small dialogues from NPCs
- Fixed the logic of trading and skill leveling with the gamepad
- Fixed the logic of the smelter interface when it was possible to break the interface by quickly pressing ESC after exiting
- Fixed the display of skills when changing them in combat mode
- Added logic in some places of the interface when double-clicking in combat mode caused a bounce
- Adjusted the weapon sharpening widget
- Fixed the logic of cutscenes when they follow one after another (it was not possible to skip the second cutscene)
- The track on the gamepad works for both tasks and target selection
- Added logic for using quick slots from the gamepad
- Added auto-closing of player widgets when taking damage or starting a dialogue
- Double-clicking while reading no longer breaks focus
- During dialogues, received items are now displayed above the selection window
- The shadow for subtitles does not appear if they have been disabled
- Fixed the description of two clubs whose descriptions were mixed up
- Fixed several situations where the cursor continues to move in the UI
- Fixed a situation where pressing ESC on some machines could cause a loss of focus
- Expanded the safe zone of the loot window (so that a misclick on the button does not cause the window to close)
- Merchants no longer see obstacles on the trading screen (and NPCs passing by)
- Fixed several situations with loss of control when opening containers
- Fixed a number of situations where a black screen of death remained after loading (heh)
- Updated quest journal widget
AI
- AI logic has been improved if the hero climbs into an inaccessible place
- The logic of chickens that interfered with NPCs has been adjusted
- Adjusted NPC logic when they are sitting at a table and the hero talks to them
- Random dialogue lines no longer repeat one after another
- NPC world lines no longer overlap each other
- Improved logic for changing NPC slots (fixes situations where ranged and melee weapons can end up in the same hand)
- Characters no longer turn their bodies during dialogue when an NPC passes by
- Characters without weapons now run away from monsters
- Added a chance for NPCs to say a phrase when trading
Gameplay
- Fixed a bug where items could be duplicated using shovels and quick slots (thanks to Igor for the detailed video!)
- Weapons can no longer be changed when held in your hands
- Rings are now displayed in the character menu
- The fall calculation formula has been adjusted
- The sorting in the hero's inventory has been completely rewritten
- Skeletons now have an aggressive animal tag
- Quick access items are now removed from all slots when the hero gives them away in quests
- Items from quick slots are now correctly counted and removed when crafting
- Some actions can no longer be performed in aiming mode
- Fixed a number of issues with losing consciousness while crafting a bow
- Fixed weapon duplication when the inventory is completely full
- Fixed the logic of removing weapons from slots in combat mode
- Fixed the collision of spirits of vengeance (they no longer create invisible barriers)
- Added logic for saving and loading the game, which should fix rare situations where saves break
- Added a check for starting a cutscene when a character dies
- Fixed a situation where the camera could rotate 90 degrees when quickly interacting with an NPC after leaving a workbench
- Fixed a situation where it was possible to save/load when opening a door with a fox, and the door remained closed
- Fixed a situation where a dug-up chest with a key became open after loading
- Fixed campfires that were duplicated when loading and incorrectly displayed interactions (light/cook food)
- A chest opened with a key with a code now correctly displays the open status
- Stamina is no longer consumed at shallow depths
- Fixed the IR of fingers that bent unnaturally in some conditions
- Added logic to the combat theme, which triggered several times in a row
- When there are negative debuffs and equipment changes, statuses are no longer duplicated on the inventory screen
- Fixed the display of a phantom arrow when taking damage
- Hunger and thirst comments are not triggered when the value increases and do not play simultaneously
- Fixed a bug where collision with an object disappears after quickly exiting interaction
- Adjusted the limit on tree tilt in wind
- Added a change in the focus point of sound during cutscenes (external sounds no longer break through it)
- When falling on snags and puddles, it is no longer possible to reach for a weapon
- Added auto-save after sleep
- Added logic for digging up treasures so that the hero cannot be killed in the process
- Arrows and bolts now stick to the object when hit (previously only worked for NPCs)
- Collision when arrows hit different objects has been improved
- The crossbow no longer reloads if you put it behind your back or switch to another crossbow.
- Searching for items inside the inventory has been optimized (this allowed for the inventory to be expanded)
- Physical objects from traps no longer launch the hero into the air
- Fixed a situation where an arrow could remain in the hands when taking damage
- When stealing, the distance to NPCs is now also checked
- The lighting in the nighttime main menu has been corrected
- The camera collider has been fixed when using ranged weapons
- Tristan's display in the main menu has been fixed (the sword in the sheath and in the hand was duplicated)
- Shovels now break when used (thanks for the idea!)
- Fixed torch intersection with books, food, etc.
- Fixed looping sound when fishing that remained after completing the mini-game
- Dragable items now detach when dropped
- Adjusted the animation for drinking/eating/reading/digging while intoxicated
- Adjusted the intoxication effect during dialogue
- Adjusted the animation with interactive objects/mini-games and dialogues while intoxicated
- Items from the inventory (books, torches, etc.) can no longer be used underwater or on stairs
- Mosquito blood spit no longer moves through save loading
- The player's loot bag now simulates physics
- Enemy attacks now knock the hero off the ground (e.g. when falling on a puddle)
- The trap now deals lethal damage
- All projectiles are automatically deleted after putting away ranged weapons
- Fixed the use of items while falling
- Fixed a hidden bonus from using certain items (incorrect values)
- Fixed the logic of the torch in different situations (falling, using stands, etc.)
- Fixed a cool abuse where you could jump on water like a water strider by bouncing forward
ETC
- Fixed several holes in the landscape
- Fixed stones without collisions in the grotto
- Updated the model of the container for discarded items
- When using a spear, the item in the left hand is hidden
- Tristan now drops the torch when he loses consciousness
- Fixed collision with barrels on the rack
- Disabled collision with cobwebs
- It is no longer possible to sheathe your sword and jump at the same time
- Adjusted the interaction zone near the bonfire and fishing
- Adjusted the fall animation
- Fixed the inability to assign sprint and crouch buttons on the gamepad
- Slightly adjusted the fish catching animation
- Improved river shader
- Adjusted the landscape near the goblins
- Fixed the animation after hacking
- Fixed the shadows on the barrels near the grotto
- Increased the interval between hints and screenshots during loading
- Fixed the effects when washing in a barrel
- Several text corrections
- Adjusted the reaction force of some bushes
- Fixed one description in Ranta's deck
- Fixed the position of the sheaths on NPCs
- The torch flame now always points upwards regardless of position
- Fixed the visual effect for indigestion
- Dead hobsters now appear without weapons
Of course, development doesn’t stop here. We’ll continue internal testing, with a focus on some of the most important points raised during the Playtest, such as pathfinding for AI, memory management, and several other improvements from your feedback.
Changed files in this update