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Update notes via Steam Community
  • Added settings to reduce bullet and effect opacity, improving character visibility during heavy on-screen action.
  • Improved performance with redesigned object pooling.
  • Reworked rocket/bolt bullets so their trails have fixed length instead of stretching at extreme speeds.
  • Fixed homing missiles—no more half-second stop bug.
  • Fixed missing animation for Skeleton Death ability.
  • Rebalanced some weapons—for example, Rocket Barrage now fires extra rockets.

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