Content
There are new Ranks granted to Missing Ninja with high fame
If you are not in a village (Missing Ninja) and you have high fame and no crime, you will gain Hermit and Sage Ranks. There are a total of 6 Ranks.
Features
(Streamers) Added an option to disable Chat Bubbles
This was requested by a streamer. Just because some platforms might ban streamers for the actions of other players on screen.+/- Fame on Death
When you are killed by another player, you can now see what their Fame is and you can both Fame or Defame themAdded Item Setting to only allow Cash Item to be unstashed on one server
Changes
Your own Authority is highlighted on the Clan Authority Board
Concealed Ninja now appear as "???" on killed player's Fainted HUD
Increased Max Players on server to 500
Increased Max Items in database from 2000 to 3000
Heavily optimized Hokuto Sphere using for the server
Bug Fixes
Fixed a server crash that was caused by a null job queue
Fixed the equipment of a transformed player showing their original equipment
Fixed Missing Ninja not being able to gain authority
Fixed Player Right-click menu being broken on Concealed Ninja
Fixed a bug where combat timer could get activated when using mounts
Fixed a crash caused by invalid link to locales
Fixed Cash Shop Go To Stash prompt sometimes bugging out due to Hair Dye item preview
Fixed serialization errors with Json Stats
Removed some useless old variables on both server and client
(Hopefully) Fixed disconnections to do with DNS issues
Balance Changes
I know, as with every balance change, there's going to be a lot of upset. But in due time, this will lead to a balance game that everyone can agree on. All the changes made are based on evaluating survey results, as well as observing fights in the game. I understand that because when metas shift, people tend to move towards those masteries/playstyles, and when they are nerfed, it doesn't feel good. But at the end of the day, we're aiming for a balance where people feel that they can play whatever they want and feel like it's viable.
As with all large scale balance changes, Free Stat Resets have been mailed to everyone!
The following weapons have had their attack speed reduced by 0.1s-0.2s as well as damage reduced by 10%
Wooden Katana
Broad Sword
Butcher Sword
Tshaurigi
Nikuya
Twin Blades
Shirokata
Stylish Sword
Kotsuzui Tanto
Kyuketsuki
Dark Bandit Blade
Great Grandfather's Muramasa
Lightning Spear Blade
Armor Breaking Blade
Scale Skin Blade
Thunder Blades
Needle Blade
Flameburst Blade
Decapitating Blade
Religious Katana
Special Division Weapons
Blood Katana
Iron Scythe
Asarihanma
Dark Scythes
Adamantine Staff
Adamantine Claymore
Yamazaru
Jakuma
Spiked Baseball Bat
Bo Staff
Reinforced Bo Staff
Cursed Scythe
Kazaruu
The following weapons have had their damage reduced by 10%
Kunai Dagger
Poison-laced Kunai Dagger
Tonfa
Demon Claws
Wooden Knuckle Blades
Metal Knuckle Blades
All Fans Base Damage increased by 20%
All Bubble Pipe Base Damage increased by 20%
Jutsu Rebalancing
Colliding Wave Technique Base Damage increased from 39/39/40 to 47/47/48
Earth Wall Technique HP increased by 30% across all ranks
Vacuum Sphere Technique Base Damage increased from 45 to 51 across all ranks
Vacuum Sphere Technique Projectile Speeds increased
Great Water Shark Technique Base Damage increased from 43/44/44 to 49/50/50
Status Extraction Technique CP Cost reduced from 70/70/65 to 60/60/59
Status Extraction Technique Cooldown reduced from 32/30/30s to 25/24/24s
Great Bubble Shark Technique Base Damage increased from 14/14/15 to 49/49/50
Great Bubble Shark's Explosion Damage reduced from 30 to 15
Treating Wounds Technique Scaling reduced from 65% to 55% to match Treat Wounds
Cell Regeneration Activation Scaling reduced from 75% to 55% to match Treat Wounds Technique (This was buffed to 75% before because Base Heal Amount was broken)
Lightning Cutter AoEs damage scaling reduced by 25%
Lightning Cutter & Advanced Lightning Cutter cooldowns increased from 22s to 23s
Bear Trap Technique Snares reduced from 4s to 3.5s
Bear Trap Technique Cooldowns increased from 28/28/27s to 30/30/29s
Fire Wall Technique duration decreased from 12s to 11s
Mountain Crusher Technique Base Damage reduced from 50/50/51 to 45/45/46
Mountain Crusher Technique End Cast Time increased from 0.8s to 0.9s
Shockwave Slash Technique Base Damage increased from 30/30/31 to 35/35/36
Shockwave Slash Technique Cooldown decreased from 25s to 22s across all ranks
Reduced Crescent Moon Beheading damage scaling to match other Jutsu
Dance of the Crescent Moon Cooldown increased from 44/43/43 to 48/47/47
Dance of the Crescent Moon CP Cost reduced from 62/62/61 to 58/58/57
Pressure Point Needle Technique Cooldown decreased from 315/310/305 to 240/235/230
Pressure Point Needle Technique Scaling reduced from 215% to 130%
Pressure Point Needle Base Damage increased from 13 to 25
Chakra Scalpels Technique Scaling reduced from 215% to 150%
Chakra Scalpels Technique Base Damage increased from 3 to 20
Chakra Scalpels Technique can now be cast while walking
Poison Durations increased from 12s to 16s
Hidden Explosive Tag Technique Base Damage increased from 33/33/34 to 38/38/39
Triple Explosive Tag Technique Base Damage increased from 32/32/33 to 37/37/38
Soap Explosion Technique Base Damage increased from 22/22/23 to 32/32/33
Speed Mirage Technique CP Cost increased from 31/30/30 to 41/40/40
Speed Mirage Technique Cooldown increased from 35s to 42s across all ranks
Breaking Kick Technique Cooldown increased from 17/16/16s to 19/18/18s
Seismic Dash Technique Cooldown increased from 15/15/14s to 16/16/15s
Changed files in this update