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Update notes via Steam Community

⚠️ The Weekly Patch is Live!

🆕 New Features:

+ Added off-hand support – items can now be switched between hands using the \[~] key;

+ Added several new stages to the main questline for new Metalwork Station;

+ Added 125 variations of blocks/slabs/stairs/slopes for metal_paneling/flooring blocks;

+ Added ability to change number on numbered blocks with interaction menu (01-09);

+ Added sounds for various interface elements and inventory interactions;

+ Added several variations of death sounds for the endoskeleton;

+ Added a new optimized and visually improved precipitation system:

  • Fixed CPU-side lags, particle calculations are now performed on the GPU;

  • Removed unnecessary pixel rendering;

  • Increased rendering distance from 8 to 16 blocks;

  • Raindrops now fall at a slight random angle;

  • Snow particles fall with swirls;

  • Rain and snow particles are illuminated with global light;

  • Changed the rain color to a more natural one;

♻️ Changes:

~ Sound files in the web version are now forcibly updated, bypassing the cache when new versions are released;

~ Changed the recipe for METALWORK_STATION so it can be crafted at the CARPENTRY_TABLE;

~ Snowball hits now account for target movement and lag;

~ Removed ice generation on water in Taiga biomes;

~ Optimized methods related to physics;

~ First-person walking and running animations have been updated;

~ Adjusted the volume and variety of some sounds of different entities;

~ Updated sounds of hand strikes as well as wooden, stone, and metal tools;

~ Changed text style in F3 debug screen;

~ Changed the sound of flowing water;

~ Changed the sound of flowing lava;

~ Changed the rain sound;

🐞 Bug Fixes:

* Possible fix: all entities were invisible on certain PC configurations: please contact us if it worked!;

* Fixed the quests main_before_carpentry_table and main_carpentry_table_resources to match the current CARPENTRY_TABLE recipes;

* Fixed "Queue is full" error when clicking on fabrication ingredients in inventory;

* Fixed rare errors when copying or opening files in terminals and portals;

* Fixed a bug where POINTED_DRIPSTONE had the texture of POINTED_SANDSTONE;

* Fixed an issue where killed monsters could continue attacking the player;

* Fixed faulty flash drives without storage that couldn’t be written to;

* Fixed bug with the crosshair disappearing during gameplay;

* Fixed invisible snowball flight for network players;

* Fixed incorrect snowball hits;

* Fixed chickens laying eggs incorrectly;

* Fixed monster behavior when losing a target;

* Fixed a bug due to which AUZURE_LEAVES and GLOWING_AZURE_LEAVES were not broken by a sword;

* Fixed a bug where the CLINGCLAP_MUSHROOMS block did not have mining/placing sounds, and could not be broken with a sword> * Now it also breaks instantly;

* Fixed an issue where many variations of lab blocks were not displayed in the appropriate section in Creative mode;

* Small fixes in Russian localization;

Windows Depot 3434261
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