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Update notes via Steam Community

Changelog

Update released with new features and bug fixes.

Added Features

The following features have been added:

PERK feature improvements

We've reviewed the Driver, Skill, and Perk categories, which were not often chosen as a way to spend BP, and made improvements to make them more appealing to players.

Driver

The Driver category is a collection of items that improve driver abilities, broadly divided into two effects:
  • Improve Driver Ability
  • Unlock Driver Skills

Driver Abilities

Starting with this version, Driver abilities have been revised and reorganized into the following five categories:
  • SP... Mental strength to continue the battle
  • ATK... Attack power that reduces the opponent's Mental strength
  • DEF... Defense power to protect against opponent's attacks
  • TGH... Durability to prevent Mental strength from being reduced due to collisions
  • TEC... Equippable Skill Slot

These abilities are permanently enhanced by unlocking them,
and the number unlocked is counted towards your driver level.

Driver Skills

The "Skill" category, which represents Driver skills, has been merged into the "Driver" category and redesigned to allow skills to be unlocked according to ability level.

We've also systematically reorganized the categories, leaving only the items used in battles.
Skills will take effect when equipped on the GARAGE screen.

Perk


In response to many requests for ways to efficiently earn CP, we've added features to make game progression easier, such as increased battle reward multipliers and discounts on part purchase prices.

These features have a higher cost to unlock, but once unlocked, their effects are permanent.

Obtaining BP

We've revised the way to obtain BP.

Previously, you could only obtain BP the first time you defeated a rival, now the BP is also obtained when battling and defeating a rival you have already defeated.

EVENT Obtained BP
1st win +3
2nd win and after +1


Return of BP


Due to major changes to the PERK feature, it will no longer be possible to maintain your previous unlocked status.
When you restart the game, all PERK-related information in your save data will be reset,
and rewritten to an unlocked state.

The cost required to unlock Perk items has also changed.
To accommodate the new rules, BP obtained will be reverse-calculated based on Rival defeat information, allowing you to resume the game with all previously unlocked items.

Rival behavior improvements

We have also made as many improvements as possible to rival behavior, which was the most requested feature.

AI improvements

We've revised the AI programming to make it easier to give each rival their own unique personality.
We've added new rival personalities that were previously not fully expressible, such as blocking the player's line or intentionally slowing down.

Added Skills

To add variety to your battles, some rivals will now appear equipped with skills.
The skills of each rival can be checked on the REFERENCE screen.

UI improvements

Various bonuses

With the PERK update, the rewards obtained after battle have also been revised to be displayed in more detail.

Skills

Since skills are now more of a focus than before, we've added skill display areas to several UI screens.

Various Adjustments

Various adjustments include:

Battles

  • Added a case where the next rival will appear in front during consecutive battles.
  • An alarm will now go off when SP is low.

Vehicle behavior

  • In line with the skill improvements, tire life has been doubled to allow for longer driving.
  • According to this change, wear reduction when oil and water temperature is enabled has been reduced from 1/4 to 1/2.
  • Revised boost pressure calculation for turbo vehicles.

Rivals

  • Adjusted the expressions of some rivals.

Other Cars

  • Driver level and tuning level will change as the scenario progresses.

Course entry screen

  • As the scenario progresses, unfulfilled goals that disappeared will now remain in a separate category.

Conversation screen

  • Changed the English font on the conversation screen.


Fixes

The following fixes have been made:

Vehicles

  • Fixed collision issues with Other Cars.
  • Fixed an issue where vinyl stickers would not stick properly on some vehicles.
  • Fixed an issue where the GRP logo would appear on some manufacturers' aero parts.

UI

  • Fixed a bug on the LIVERY screen.
  • Fixed a minor bug with cursor movement.

B.A.D.NAME

  • Fixed some issues with the conditions for obtaining B.A.D. NAMEs.

Achievements

  • Revised the description of ”Achievements”.

Translation

  • Fixed some translation issues.

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