Dota 2 update for 18 July 2017
Wendy
There are no official patch notes available for this build.
The following changelog has been automatically generated from GameTracking data.
General
- Updated localization files for English
English Localization
- DOTA_Tooltip_ability_item_octarine_core_Description:
<h1>Passive: Cooldown Reduction</h1>Reduces the cooldown time of all spells and items by %bonus_cooldown%%%.\n<h1>Passive: Spell Lifesteal</h1>%hero_lifesteal%% of spell damage dealt to enemy heros is returned to the caster as health, reguardless of spell damage type. <br><br><font color='#a1a1a1'>Lifesteal reduced to %creep_lifesteal%% against creeps.</font>› <h1>Passive: Cooldown Reduction</h1>Reduces the cooldown time of all spells and items by %bonus_cooldown%%%.\n<h1>Passive: Spell Lifesteal</h1>%hero_lifesteal%% of spell damage dealt to enemy heroes is returned to the caster as health, regardless of spell damage type. <br><br><font color='#a1a1a1'>Lifesteal reduced to %creep_lifesteal%% against creeps.</font> - DOTA_Tooltip_ability_item_vladmir_Description:
<h1>Passive: Vladmir's Aura</h1>Grants lifesteal (%vampiric_aura%%% for melee heroes, %vampiric_aura_ranged%%% for ranged), %hp_regen% health regeneration, %mana_regen_aura% mana regeneration, %damage_aura% bonus attack damage, and %armor_aura% armor to nearby allies. <br><br><font color='#a1a1a1'>RADIUS: %aura_radius%</font>› <h1>Passive: Vladmir's Aura</h1>Grants lifesteal (%vampiric_aura%%% for melee heroes, %vampiric_aura_ranged%%% for ranged), %hp_regen% health regeneration, %mana_regen_aura% mana regeneration, %damage_aura%%% bonus attack damage, and %armor_aura% armor to nearby allies. <br><br><font color='#a1a1a1'>RADIUS: %aura_radius%</font>
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Extra notes