Cepheus Protocol HQ - August 9th #61
📜 Patch Notes
Patch Notes 1.3.4.6 Default
Fixed an issue with vehicles where their collision wouldnt turn off properly towards other vehicles when they died
Fixed MLRS not respecting their minimum engagement distance
Changed Vehicles so explosions dont 'push" them around
Merlin no longer visually breaks tires of vehicles they drop anymore
Mutt MG swapped out to the CROW (Replaced Legacy turret setup)
Locked out the Rotate & Freelook so they can't be triggered at the same time.To avoid a bug where you can "bug" out the camera
Fixed a bug where you could tactical pause while switching to an Operator effectively breaking the transition
Fixed Vehicles flipping over when you load a save game if they were on an incline
Fixed a Driver bug where certain games would incorrectly render the fog of war as "true" black making it unplayable.
Removed some bogus fences with bad collision in Treasure Island,
Evac Merlin collision adjusted to fix collision issues with building and carrier
Fixed turrets breaking when you drop a vehicle from the Chinook
Double clicking a structure no longer selects incorrectly all the structures on/off the screen of that type
Fixed Dynamic Civilian groups A posing basing on Distance to camera
Shreader Rounds decrease to 300
Improved Building unit Recruitment system for air dropped units to resolve an issue where units would fall on top of objects/land in inaccessible areas
Improved the Garrison system so any structure/vehicle that "holds" units will now properly "boot" out units and not allow them to teleport onto rooftops instead in extreme failure conditions.
CERC-HQ Public Branch 2025.08.20
Active Operators window added
ROE Added
Health bar styles swapped to legacy designs
Infection Level added to details panel for units
Details panel skinned with the latest UI mockups
Game Options added
Pause Menu updated with mockup design
Fix for InventoryComponent crash related to HighlightItemMeshComponentsForMouseHover (C++ only)
Fixed up Weapons always entering 'hovered visuals' mode on spawn/equip
Added new pause menu with modernized skinning
Graphics tab updated with Auto Configure, General Quality Preset, Anti Aliasing, Texture Quality, Shadow, Post Processing, Foliage, Effects, View Distance, Global illumination, Shading, Reflection, Landscape, 3D Resolution, Animation Quality, Nanite Mesh Quality, Max Blood Particles, NPC Shadow Limit, Light Render Distance & Max Corpses.
Graphics tab updated with Window Mode, Display Resolution, Framerate limit, Vsync, Gamma configuration
Graphics tab updated with Audio Quality, Master Audio, Speech, Sound Effects, UI & Music, Audio when unfocused
Gameplay added with Added Crouch Toggle, and fixed up Sprint Toggle.
Fixed units in Half Moon Bay incorrectly landing inside the LCAC when recruited from it
UI Progress. Feel free to launch the game and try it out!










Some UI elements are still being implemented at the moment going into Wednesday night. Namely
Controls + Key binding
Main Menu + Game Selection system
Max Corpses need some improvements in online environments
Gameplay option to hide other drones in the world
Inverting the mouse when playing as the Operator
Mouse sensitivity when playing as the Operator
Cepheus Protocol Roadmap
We’re thrilled to share our vision for the future of Cepheus Protocol! With your continued support, we’re working tirelessly to refine the game and introduce exciting new features that elevate the experience.
🚧 What’s in Active Development?
Experimental SP/Co-op Horde Mode — Now live via the cerc-hq-public branch (up to 16 players in hybrid RTS/TPS).
Main Menu/Options Screens to conclude Phase 1.
Tracking down Desyncs, bugs & crashes!
🧠 What's Coming Next?
Finalize and polish Phase 1 We are currently a few days out from this
Launch Phase 2: Pandemic + Custom Game Options
Prepare Phase 3: Vehicles + Doctrines
💬 Want to See the Full Timeline?
Check our stickied Roadmap post on the Steam forums
💡How You Can Help
Play the CERC-HQ-Public build under the beta opt-in tab
Report bugs, give feedback
Join our Discord to engage with the team and community
Thank you for continuing to support the game — this is just the beginning. 🛠️
Join the Discussion!
Head over to our Discord Server or Steam Discussions to connect with other players and the development team. Together, we’re building something truly special. Thank you for being part of this journey with us!
Here's the last playthrough we did with our community — check it out here:
Changed files in this update