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Update notes via Steam Community

Hey guys! Krayfishkarl here! This update contains a variety of bug fixes to help iron out the experience. Enjoy!

Patch Notes

Gameplay

  • Bug fix where the surveillance activated turrets would get stuck shooting for far longer than intended.

  • Projectiles no longer interact with enemies that are in the process of dying.

  • Fixed some movement issues when crouching.

  • Bigger collision capsule for rose enemies.

  • Purple plants and rose enemies no longer deflect projectiles when retracted. Projectiles will instead pass through them.

  • Fixes issue where player might turn invisible upon returning from a warp portal.

  • Small terrain adjustments to Borealis Vista.

Graphics

  • Fixed some incorrect texturing in Misty Canopies.

  • Fixed an issue with the player being incorrectly set to invisible when skipping certain cutscenes.

  • Fixed some player animation issues.

Audio

  • Scorpion walk sound no longer plays if it happens to be swimming.

Text

  • Crystal notification no longer shows up when picking up crystals you have already collected.

  • Fixed a bug where the wrong crystal count would show up under certain circumstances.

  • Fixed a typo in one of the superluminal scanner hints.

  • Fixed an edge case where the superluminal scanner hints would not refresh correctly.

  • Fixed an issue where the message that explains how to control the Mendeleev wasn’t appearing correctly.

  • Fixed edge case where the number of lives wouldn’t accurately reflect your actual life count.

Menus

  • Fixed issue where game over screen dialogue could play twice.

  • Default camera sensitivity adjusted.

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