- NPC Social Interaction Bug: When two NPCs are engaged in social interaction and one is attacked, both NPCs now properly end the interaction.
- Combat Hit Detection Issue: Targets now properly register hits by being correctly included in the fight graph system.
- Player Reversal Mechanics: Reversal attacks now function correctly for the player character.
- Sitting Character Ragdoll Physics: Characters in sitting position no longer exhibit abnormal ragdoll behavior when struck.
- Multi-Attack System: Resolved issues with multi-attack functionality using separate animation graphs.
- Animation Transition Sliding: Characters no longer slide to animation positions via tween when interrupted by attacks while moving toward trigger points.
- Quest System Malfunction: Quest giver NPCs now properly initiate and distribute quests to players.
- Work Tab Display Issue: Work tab no longer appears incorrectly after delivering mail letters.
- Movement Mode Lock: Eliminated intermittent locked movement mode that incorrectly allowed backward walking.
New Features
- AI Pathfinding During Combat: AI characters now seek alternative routes when they detect the player is in combat.
Changed files in this update