v.0.78.0
Patch Overview
Summary
This patch addresses difficulty issues in the Singleplayer Run, visual readability issues and card balance and adds a change to the unit movement system and some tutorial updates.
Reduced glare and readability improvements.
To address visual readability issues reported by some players, a Glare setting was added to the graphics settings defaulting to a "Low" setting. If you wish, you can now turn off Glare entirely or if you liked the original glow, you can set it back to "High". Some battle UI, background and text colors were also adjusted for better readability.
Difficulty reduction.
The difficulty was tweaked across all difficulty modes with Normal difficulty receiving the most changes. The opponent AI skill on Normal was reduced and the difficulty curve of the singleplayer run was adjusted to be quite a bit easier.
The ability to spend money to repair the ship after every battle was also added to Normal. This is a feature that used to be present in all difficulty modes, but was moved to Easy difficulty only. This made Normal difficulty unnecessarily difficult for new players and it should be a much more welcoming experience now that it's back in Normal mode. If you wish to experience the challenge of not being able to repair your ship after battle, it is still disabled on Hard mode.
A number of cards were balanced to be more fair, especially in the first sector of the singleplayer run.
Changes to the movement system
The unit movement system was changed to allow for units to move after attacking. Instead of units having 2 action points and losing them after attacking, units now have 1 action point they can use for an attack or movement and a second dedicated movement point they can use for an additional movement before or after an attack or to move twice per turn. This change allows for easier ship boarding and is easier to teach to new players.
Detailed Change List
Graphics and Visuals
Added a glare setting to graphics options defaulting to "low" and with an option to turn it off.
Updated some map UI elements and colors of unit and mount stats for better contrast.
Updated some ship tiles for better contrast.
Updated game backgrounds for better contrast with ships.
Shields are now colored after the unit's team to prevent confusion.
Gameplay
Tweaked difficulty curve across all difficulty settings.
Normal difficulty now allows to repair after each battle like in Easy mode.
Normal difficulty AI is now slightly less intelligent.
Units now have a dedicated second movement point allowing units to move after attacking.
Tutorial updated with some more details and opponent deck is made easier.
Cards and Balancing
Grenade now does 2 damage.
Bounty Hunter is now 1 DP, 3 CP and special changed to "Add targeted to the untargeted unit or mount with highest HP on the ship when played."
Federation SpecOp now does 2 damage and is now a Rare card.
Fragile Android now 1 movement range and 3 CP.
Reduced price of Mentat.
Thorn Shot now has a 2 turn charge.
Time Warp now affects everything on ship.
Void Saboteur no longer Infiltrator and HP increased to 4.
Armor Plating now Basic rarity.
Armor Shard now Magnetic.
Increased Crystal Growth cost.
Energe Bubble HP reduced to 3.
Fixed Federation Cop playing its special animation before every shot.
Increased Laser Cannon cost.
Increased Mecha Crab cost.
Modular Bot move range is now 1.
Orbital Lowlife move range is now 1 and Common rarity.
Robot Factory now requires 4 power.
Reduced Targeting Computer cost and made it Common rarity.
Robot Factory Boss: removed weapon and reduced max ship energy.
Hypnotentacle is now 3/3.
Changed files in this update