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Update notes via Steam Community
Hi everyone,

here comes another hotfix for the broken B-52D and also for the partially messed up ballistics. We're working on getting the ballistics compatible with higher time compression. Happy weekend!

More changes as in the log below:

Patch Notes v0.4.3 Build #215

Bug Fixes:
  • First mission in Linear Campaign should select more reliably
  • MIM-14 fins mesh fixed as noticed by nuclearstonk
  • Submarine spawn depth
  • CIWS gun position on Long Beach
  • Sturgeon had its MOSS blocked
  • Autogen buildings jumping during relocation and camera jump
  • LoadScreen to use FileManager to get backgrounds
  • Reverting projectile ballistics until we have it stable for all cases
  • B-52D

Improvements/Additions:
  • Added 3d gunner and turret details to M163, ini adjusted
  • MK-37 mod 1 to active guidance
  • Added min depth to Harpoon
  • Many art corrections for USN ships, mostly SLQ-32 models
  • Forrestal, Enterprise, Garcia now have their missing ECM gear modelled
  • Updated translations
  • Bonanza GA plane
  • Added correct model for 1972 Knox
  • Target point categories. Atm available: General, Radar, LowSAM, HighSAM, AAA
  • EXPERIMENTAL: Current all helicopter category priorities are LowSAM>AAA>Radar>HighSAM
  • Precaution for unwanted entering to loiter state for a brief moment at mission start

  • Loading history…
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