This is summary of patch notes since launch! I’ll post a news update with each patch going forward :-)
v1.08-v.0.11
*Changes*
-  The final boss has 50% more hp in stages 1 and 3
 
-  The final boss summons 20% more enemies in stage 1 and 40% more enemies in stage 3
 
-  Starting and Peak enemy HP now scales 50% more with Storm Levels
 
-  Map Extension now increases mob HP and Damage by x1.6 and x1.12 per use
 
-  Map Zone hard-capped at 300 (for now)
 
-  Dragon’s blood reduced from every 100 gold to every 200 gold
 
-  Pocket Dimension will now restore flask charges that you lost during the final boss fight
 
-  Revised a few default control bindings on controller
 
-  Dashing will now put the wizard at maximum movement speed for the duration of the dash - aka, hitting dash from a standstill will now still dash!
 
-  Quit menu option changed to save and quit for clarity
 
-  Renamed Frost Sigil to Frost Ward, and Volcanic Sigil to Magma Geyser
 
-  Trinket Cycle will now choose the right-most non-exclusive trinket
 
-  Improved performance overall, especially on older devices
 
*Fixes*
-  Fixed issues with the Storm 10 Achievements
 
-  Fixed the Trinket Cycle event
 
-  Fixed Delay Potion
 
-  Fixed some text showing the wrong gamepad glyphs
 
-  Fixed controller issues on the embark screen
 
-  Fixed a visual oddity if visiting the Mystic Biome after the Ember Biome
 
-  Put in a safeguard against loading broken gear
 
-  Put in a safeguard against a Flask UI crash
 
-  Fixed an issue caused by ending a run with multiple UI panels open
 
-  Optimized a little thing
 
-  Fixed a crash causing flasks to crash the game sometimes – finally!
 
-  Fixed a crash that could happen with certain Fates
 
-  Fixed Storm Level increasing in the Demo
 
-  Fixed a crash caused by Pocket Dimension 
 
Changed files in this update