Hi there prospectors,
Welcome to the first unstable update that introduces Creative Mode and Block Crafting. The initial plans for Block Crafting were for it to be in Classic mode only, but we've decided to make it available in all modes now.
Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.
⚠️Please note: This update is on Steam beta branch ttw_unstable - Work-in-progress version and may be unstable in places. | |
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In the run up to promoting the latest unstable update to the default version of TerraTech Worlds, we want to improve the quality of the build by finding and fixing as many bugs as possible and refining how the game is balanced. To play the unstable:
To send us your feedback and join the community:
Remember to always back up your save games before switching to the unstable branch. |
Creative Mode
Build creatively in a sandbox environment.
New Creative Mode option in the Planet Settings screen
New Creative Mode exclusive options:
Unlimited blocks
God mode
Disabling enemies and hazards
Game saves cannot be interchanged between Creative Mode and campaign modes (Relaxed, Balanced, Intense, Classic)
Tech Yard Storage contains:
Infinite Tech blocks
Infinite Structure blocks
Infinite resources
Creative Mode exclusive blocks:
COM, EXP, PRD single blocks with 6 Attach Points
Plain white single block with 6 Attach Points
Creative Mode exclusive 32 colour skin pack to colour the white single block.
Tech Block Crafting
Updated 'Block Licensing enabled/disabled option' in the planet settings - the choice is now to either have Tech block crafting or licensing.
If Tech block crafting is selected:
The Block Licensing Module automatically becomes a Block Recipe Module
The Tech Block Fabricator structure becomes available to craft in a Basic Fabricator
The licensing menu at the traders and Tech Yard become a block recipe unlock menu instead
To craft a Tech block, you must first take an example of the block to a Tech Yard (with a Block Recipe Module attached) or any Trader and then purchase that block's recipe.
Once you have the recipe, it will appear in the list of available recipes in the Tech Block Fabricator structure. Then you can craft as many copies of it as you like (as long as you have the required resources).
The tutorial has also been updated to teach Tech block crafting instead of licensing (when selected).
With block crafting selected, all Tech blocks behave like licensed ones (full HP, access to alternative versions, stored in block storage, etc.).
When crafting is enabled, blocks can be sold from storage as well as cargo (at any Tech Yard - with Block Recipe and Block Storage Modules attached).
Block crafting is turned on by default in Classic mode and Creative Mode.
New crafting recipes for all Tech blocks added.
Separated the cosmetic Tech blocks from their block variant sets to avoid issues with block crafting recipes for players that don't have the main/default block in a set.
Renamed "Block Licensing" menu at the Tech Yard to "Block Trading."
Renamed "Tech Yard Storage" to "Storage."
Game Balancing Changes
Increased the amount of power generated by Solar and Wind Power Generators by around five times.
They are some of the hardest structures to craft in the game and require ingredients that are only available at the end of the game.
Their power output scales up and down depending on conditions (weather, time of day, altitude etc.).
In any case, even in mild conditions they will now out perform a Carbon Power Generator.
Reduced the recipe cost of Charging Cells - swapped the Gold Wiring for Gold Ingot.
The new recipe is 2 x Lithium Ingot, 1 x Sulphur Cake and 1 x Gold Ingot
Changed the name of the "C 2 Scout Cab" to the "C 2 Warfighter Cab" to avoid confusion with the other Scout Cab.
Buffed the "Yukon Pioneer Cab" to differentiate it from the "Pioneer Journeyman Cab"
Removed 'Pioneer' from the Yukon Cab name.
Made the Yukon Cab available for sale at the Swamp Trader.
Buffed the C-8 Stalwart Cab to differentiate it from the C.R.A.B XL Cab.
Reduced the Forest Trader trade price for the Full-Time Forager Cab.
Removed duplicate Wash Landing Skid from the Swamp Trader and SEA Rudder Prop from the Ocean Trader.
Re-balanced the trader prices of most of the weapons.
Changed Mobile Pulse Heater category from Tool to Module.
Because it functions passively (once attached and fuelled), rather than actively.
Deprecated Enemy Scanning Module as it is no longer needed because nearby enemy locations are marked with icons by default.
Swamp enemy revisions:
Reduced the number of regular enemy Techs in the Swamp that are equipped with grenade launchers.
Removed some weapons from enemy Techs who were equipped with three or four weapons.
Reduced the number of grenade launchers on Bullfrog (the Swamp Boss) from two down to one in phases one and two, then from four down to two for phase three.
Reduced the amount of time that Bullfrog is allowed to use his Grenade Launchers for in each phase.
Reactor cost revisions:
Set reactor cost for Albatross Big Propeller (32).
Set reactor cost for Fly wing (16).
Set reactor cost for Slipstream Narrow Frame (10).
Reduced reactor cost of Wind Vertical Wingtip (12).
Reduced the reactor cost of the Tail Wing (12).
Added blocks for sale at the Forest Trader:
Off Road 2M Wheel
Medium Armoured Wheel 2M
Voyager Wheel
TX5 Lightning Gun (unlocked after beating Minotaur - Forest Boss)
K-100 'Witchfire' Plasma Ejector
Small Cargo
4-Way Band Connector
8-Way Long Symmetrical Connector
Ablative Bumper
Small Axle Two
Versatile Axle Four
Jaguar Frame
Wolverine Frame
Komodo Frame
Four Wedge Hull
L Side Panel Hull
Z Strut Hull
Four T Hull
Explorer Side Contour
Explorer Strut
Added blocks for sale at the Ocean Trader:
Navigator Cab
MA-1 'Archer' Auto Gun
Small Cargo
Bastion Cargo
Added blocks for sale at the Swamp Trader:
Engineer Cab
Spiked 3M Wheel
Twin Light Rails
Neon Strip Light
Medium Cargo
Bastion Cargo
Small Flatbed is no longer a special purchase
Armoured Pauldron
Armoured Gorget
Armoured Greave
Armoured Bumper Small
Armoured Bumper Medium
Armoured Bumper Large
Armoured Extender
Armoured Sidepanel
Armoured Sidewall
Kestrel Frame
Armadillo Frame
Added blocks for sale at the Polar Trader:
Centurion Cab
T12 Coaxial Cannon
MA-202 'Trebuchet' Auto Plasma Gun
S-101 'Zeus' Missile Launcher (unlocked after defeating Snow Leopard - Polar Boss)
Large Cargo
Bastion Cargo
Medium Flatbed
Added blocks for sale at the Desert Trader:
Juggernaut Cab
C.R.A.B XL Cab
Harvester Cab
Bastion Cargo
Hopper Axle Four
Additional graphics settings
Additional settings to cap FPS at 90, 120 and 144.
Bug Fixes
Players can now hot swap their Techs in multiplayer.
Fixed missing thumbnail icon in Tech Yard trader UI.
Licensed blocks from the world can be drag and dropped to the Tech Yard Storage now.
Fixed bug preventing all blocks in the Xpedia from being selected.
Crafting progress bar now clears when you cancel a recipe.
Until next time, Prospectors!
- The TerraTech Worlds Team
Changed depots in ttw_unstable branch