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Update notes via Steam Community

Fix for lock involving summoned creatures attacking fleeing enemies - hopefullly! Please let me know if this is still happening.

Ghosts made 25% more expensive - i.e. enemies can now take fewer of them.

Ghostly terrifying scream effects reduced at longer ranges.

At range 1 tile you get the full blast.

At range 3 or less, the effect is slightly reduced.

At range 5 or less, the effect is reduced further.

No effect at range more than 5. (unchanged)

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