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Update notes via Steam Community

This update brings about a bunch of much needed bug fixes, polishing, as well as new community engagement features.

This also brings more graphics done by the community art team that I've been working with to be more organized with the help of Luhan. Thank you to Luhan, Kloyd, Jiang, Fuze, Genshin, Princess and Slugnir for actively working on art for the game!

Features

  • Discord Notifications for In-Game Happenings
    This is a cool community engagement feature to keep people who are currently outside offline updated on what's going on in the Ninja World. You can join our Official Nin Online Discord Server and subscribe to the #toad-news channel to find out when these things happen...

    • Blessings

    • Maps Captured

    • Tournaments/Events

    • Maintenances Scheduled

    • Players reach Max Level

    • Elections Begin & Results

    • Dailies Reset

    I'm open to hearing what else you'd like to be notified about on Discord!

  • Hand Signs animation
    Some jutsu will now have the character actually perform hand signs during the cast time of the jutsu.

  • Added Sound Effects to Chakra Charging and Hand Seal Jutsu Animation
    This is just a small polish that has been sorely missing

  • Action Prompt HUD
    Can be disabled in the settings, but this will be helpful to remind new players what is interactable

  • Map Links Display HUD
    Map edge warps now display when getting close to edges of maps

  • (Devs) Animation Editor References Tab
    Just like the Item and Jutsu editor, developers can now see where animations are referenced in other data types so we can more easily locate unused animations.

Changes

  • Improved Jump, Dash and Falling animations
    Ninja are no longer run kicking your legs mid-air, and falling from heights puts you in a brace position.

  • Improved Dialogue UI to not have text and choices all the way to the sides of the screen
    This was a player suggestion that I've been meaning to do for awhile now, but having the texts of the dialogue be at the edges of the screen made a lot of sense when Nin was first being designed since the resolution at the time was fixed to 1280x768, now that we allow from widescreen and even ultrawide screen resolutions, it makes sense to center it.

  • Some HUD like targeting, names and outlines on characters are now disabled during dialogues
    More immersive dialogue mode!

  • Added better styling on House and Warp Names
    Gave the House and Warp names a rounded black background so it looks less like a sign and more like UI

  • Expired Account Tokens on Quick Login menu now prompt you to reauthorize instead of looking like everything is fine
    A player was getting confused when they had the quick login character remain normally, but were getting the token error. Now it prompts you to re-authorize instead of telling you to.

  • Damage Text is now rendered in the UI system instead of on game render pass so that it can render above names
    I couldn't make damage text move much further because it was being blocked by the names of the target. Now it renders above that!

  • Improved Damage Text Speed so that it flies out of characters way
    The way the damage was before it centered very much on the face of the character and didn't move far out. Now it flies out more dramatically. It's for practical reasons, but also looks better.

  • Improved the way ImGUI UI is rendered so that it fades to transparency more gracefully
    There's been this longstanding issue for a few years now that when UI fades to transparent, it looks like it turns black before. This meant that when something was alpha 20%, it looked more like 40% and black-ish. This is now gone.

  • Improved Male Blind Monk Robe Graphics (Thank you Luhan)

  • Players no longer emit regeneration text when they are hiding

  • Improved Summoning Animation

Bug Fixes

  • Fixed the bug where if you have an enemy targeted, you sometimes attack a different enemy that is also in range and your target changes

  • Fixed a Jutsu queue bug where you could get stuck casting a technique (eg. Lightning Cutter Technique to Binding Pillars Technique)

  • Fixed the Jutsu Hitbox Preview of Poison Cloud Technique

  • Fixed a rare, random in-game crash that did not create an error log file

  • Fixed glitchy animation of chakra charging since last update

  • Fixed using substitution technique making your running character stand up straight for a brief second

  • Fixed picking up multiple of the same items spamming the pickup sound

  • Added missing animation and styling to opening Storage and Sticky Pad windows

  • Fixed a null check in permission system that was causing a bunch of unintended behaviors like Experience and Mission objective sharing not working since last couple of updates

  • Fixed a bug related to Event Spawning and players logging out

  • Made NPC AttackedBy records a concurrent dictionary to prevent threading issues

  • Ignore DPI Scaling with login window

  • Buffs from equipment now reapply for you when you respawn

  • (Hopefully) Fixed a bug where NPCs would sometimes get trapped on the same tile on a map consistently

  • (Hopefully) Fixed one guys bug where there was a scrollwheel in the middle of his game screen

  • (Hopefully) Fixed an error to do with building Map Resource BVH

  • (Hopefully) Fixed Chatbox positions not saving

  • Removed an error warning for ObjectDisposedException on the server

  • (Devs) Improved Save Job logging

Windows Depot 1674011
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