-  Balancing: Final boss 1 mechanic drastically changed, now has phase-dependent invincibility instead of damage reflect
 
-  Balancing: Final boss 2 HP reduced by about 10%
 
-  Balancing: Pinball side job 2 defense slightly easier with less enemies
 
-  QoL: Job-giving NPCs now have exactly positioned markers on the map while job is ready or done
 
-  QoL: Active job markers on the map now have a circular animation to clarify that they only mark the room but do not show the exact position
 
-  QoL: Therematron shield direction improved, with gamepad keeps facing the last firing direction for a couple of seconds, with mouse and keyboard always faces mouse cursor
 
-  QoL: Barriers in Pinball racing room are now open while the job is not active, though there is nothing of interest in that room
 
-  Bugfix: Removed needless and faulty barrier in Computer Space Bar in front of the teleporter leading to the last port station
 
-  Bugfix: Fixed erroneous triggering of a cutscene when entering Top Level Management in Tek Tek Inc
 
-  Bugfix: Chiptune module no longer has an initial firing delay when switching to it during gameplay
 
-  Text: Computer side job 3 dialog text gives a hint to the riddle number
 
Update 1.37: Final Boss Mechanic Change, QoL, Bugs
 Update notes via Steam Community
Update 1.37: Final Boss Mechanic Change, QoL, Bugs
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