Big features
- Medals added with a specific goal time for each challenge.
- 5 new challenges added... but they're for the release.
- Seeds can be set, to race others with the same seed or optimize a specific seed.
- Room locations and challenge settings have been renamed internally.
Small features
- The house can be bigger than the map size, and it will follow the player around in that case.
- Map is centered vertically when there are less than 3 floors.
- Holes can loop from the right of the house to the left.
- An additional present appears next to the player if they should start with upgrades at the start of a challenge.
- Run count added per challenge, along with the best seeded time.
- LB and RB can be used to navigate the title scene and the settings.
- Game pauses when the current gamepad gets disconnected.
- UHD & 4K resolutions are disabled, they made the title screen lag a lot.
- Screen resolution is applied immediately in Windowed modes.
- Game scale is increased by default on small screens.
- Timer continues to run when turning the Steamdeck off.
- Improved the generation algorithm, which should make smaller maps easier to generate.
- Checks can be interacted with as soon as the player is grounded, not one frame after.
- Suri can talk to Homa while the printer is printing.
- Holes can be forced in the challenge configuration.
Gameplay Tweaks
- Vertical holes removed from Portal Palace.
- Cheese jump is resetted when using the rocket.
Level Design
- Some logic fixes.
- New Expert logic tricks added.
- Explosives should explose less in the face of the player in some situation (e.g. in the truck).
- It's not possible anymore to go in the basement pipe with only the cheese jump.
- Basement upper shelf has been lowered a bit to align with the staircase.
Graphics
- Challenge paintings remade.
Sound
- Hit pitch decreases if the player uses the same move many times in a row in the arcade fighting game.
- Pins don't make a noise after a while when thrown through a hole.
Writing
- Naro's specific event now happens at the end of day 9 instead of day 8.
Bugs
- The game froze for a bit every time it auto-saved.
- Monitor was sometimes not correctly restored on game startup.
- Changing the gamepad rumble force in-game correctly applies it right away.
- Some microwave and laundry fast cycles started even though there were many reachable checks.
- Audible click removed when entering the Living room.
- Mati can't give an onion to the player for her clean toque.
- Vyna wasn't aware you needed Polo's voice to give him the medallion.
- It was possible to cheese slam the top corner of the wall holes to gain extra height.
- Cheese slamming at the same frame you fall down a platform made the player disappear.
- Player can't cheese slam while riding the hot air balloon.
- Player was able to get out of bounds while entering a zone.
- The exit door is not hidden anymore when in the garage rail door.
- Pressing A just a frame after receiving a present from a Gacha Machine will correctly place a coin in the machine and not jump.
- Mouse cursor should disappear when playing with a gamepad.
- Treasure chests in the bathroom cabinet can't be revealed if the glass hasn't been broken.
- Hot milk will not cool down faster if the player doesn't have Yero's voice.
- Interiors are correctly hidden when the current room is unloaded while the interior content is fading out.
Version 4.7 - Rocket League
Update notes via Steam Community
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