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Update notes via Steam Community

Improvements

  • New Condition: Compare Speed (CompareSpeed)

    • Enables conditional branching based on an object’s current speed (regardless of X/Y direction) compared with a variable or constant.

  • Default variable/switch descriptions are now localized.

    • Note: Variables or switches already created in a non-English language environment won’t be retroactively translated.

  • Added support for link copy/paste via shortcuts on the scene transition screen.

  • Changed portal entry/exit settings to match PGMMV style, where both are configured on the source portal.


Bug Fixes

  • Fixed a bug where standing on the border of slope tiles would incorrectly trigger an airborne state.

  • Fixed a bug where standing on the peak of a slope tile would cause an airborne state.

  • Fixed unreliable collision detection when wall edges are just barely touching.

  • Fixed a crash when trying to open plugin.cfg in external editor mode.

  • Fixed a bug where Afterimage settings would not appear when disabled.

  • Fixed an issue where afterimages appeared at the origin when disabled.

  • Fixed a crash when calling queue_free on a GameObject via GDScript.

  • Fixed a bug where VariableData resource IDs changed upon restart.

  • Fixed a bug where custom fonts unintentionally affected AGMaker-specific UI elements.

  • Fixed an issue where object locking only worked at the beginning of a state.

  • Fixed a bug where only integers could be used for movement duration in template-based random movement.

  • Fixed a bug where AnimationPlayer on editable child nodes sometimes failed to batch load.

  • Fixed a crash on some environments when too many particles were generated via bullet firing.

  • Fixed a bug where user database Image fields couldn’t be modified via the Change Property action.

  • Fixed a bug where “Apply to Instances” did not function correctly in exported projects.

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