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Update notes via Steam Community
  • Fixes several critical bugs including potentially one with AMD equipement
  • Balance Class generation for every Industries (they all now scale with the square root of your population with asome soft limiters, that should adress some runaway problems)
  • Balance Encourage Nodes that now scale with Population
  • The game will generate civs from tribes more aggressively if your world is under 50 AI Civ
  • Maritimes Venture now generate a bit of Fishing
  • Banners now respect the Army Quota
  • Small localization fixes


Sub-Version A

  • Extraction revamp, including proper demand induce production and proper uranium extraction
  • Intervensionism now generate laborers
  • Foraging and Hunting now are way nerfed if you are missing their ressources
  • Pastoralism have a new condiion
  • Companies generation of Industries have been a bit nerf
  • Factories conversion rate has been put in line with the recent redesign


Also all achivements have now proper uniques icons.
Windows macOS 64-bit Depot 3210331
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