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Update notes via Steam Community

Greetings, players! The newest patch (0.26.15) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Quality of Life improvements

  • Some slight performance improvements regarding selection panels.

  • Lowered ambush chance on shorter distances.

  • Decreased ambush strength.

Bugs and Fixes

  • Fixed several crash occurrences.

  • Fixed the issue that made a bandit camp be accessible through a well without breaking down an underground door first.

  • Fixed the issue that caused doors to appear open after reload.

  • Fixed the issue that caused your whole Settlement to become invisible after jumping to a caravan animal from the overview panel

  • Fixed the issue where CTRL + clicking wouldn't work when visually deselecting objects.

  • Fixed the issue that caused ambushes to be too hard until you change the chances in settings.

  • Fixed the crash that happened when you try to load a save that uses new resources from mods, that save can now be loaded and the missing resource default to cabbage.

  • Fixed the issue that prevented stockpiles and storages from being renamed.

  • Fixed the issue that broke sliders for stockpiles and storages.

Known issues:

  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.

  • Assigned Pets don't sleep with owners.

  • Some text keys are still not translated.

  • Player-triggered events don't have sound effects

  • Settlers will not refuel torches if there is no floor/ground beneath them.

  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

DISCLAIMERS:

⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.

⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel

Changed depots in experimental branch

View more data in app history for build 19470433
Windows Going Medieval Content Depot 1029781
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